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* Bonus lifesteal for any bullet and/or spirit damage dealt, | * Bonus lifesteal for any bullet and/or spirit damage dealt, | ||
* Allows it to [[Movement Slow|slow]] the target and nearby enemies on initial hit, | * Allows it to [[Movement Slow|slow]] the target and nearby enemies on initial hit, | ||
* and after a brief delay, Deals | * and after a brief delay, Deals a percentage of the imbued ability's damage to the target and enemies near the target. | ||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | ||
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== Notable Interactions == | == Notable Interactions == | ||
* | * [[Pure Damage]] does not trigger the reverb or use the imbued lifesteal. If an ability has bonus Pure Damage like the blessed stakes of {{HeroIcon|Venator}}'s {{AbilityIcon|Ira Domini}}, it will not be used to calculate the damage of the reverb. | ||
* | ** Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect. | ||
* Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal. | * Abilities that only deal [[Melee Damage]] such as {{HeroIcon|Viscous}}' {{AbilityIcon|Puddle Punch}} or {{HeroIcon|Calico}}'s {{AbilityIcon|Leaping Slash}} can be imbued, though they cannot activate the reverb or use the imbued lifesteal. | ||
**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first damage | **{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. | ||
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff. | |||
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | * The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | ||
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | * The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | ||