Mystic Reverb: Difference between revisions

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I've done some testing and I'm not sure what this note is supposed to mean. Adjusted it for more clarity on how the damage actually sems to work. Additionally, added some clarification on the known bug based on some testing.
1st: Made the explanation about the 50% conditional damage make more sense after doing a lot more testing, 2nd: added info about how the damage is calculated for secondary targets and 3rd.: fixed a minor spelling mistake(it happens)
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* Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
* Mystic Reverb can be imbued on {{HeroIcon|Lady Geist}}'s {{AbilityIcon|Soul Exchange}}, but it has no effect.
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability.
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers.
* The conditional damage cannot in any ways be reduced bellow the 50% threshold that it is meant to do, but it can be increased after the attack and before the 3 second damage delay.
* The damage to secondary targets after its delay is dealt based not on how much damage the primary target took but how much damage the secondary target would take which does take into account how much spirit resistance they have.


== Known Bugs ==
== Known Bugs ==


* The initial reverb damage can kill the primary target, but is sometimes non-lethal to secondary targets, leaving them with at least 1 hp remaining. This seems to mainly happen against Target Dummies in Sanbox
* The initial reverb damage can kill the primary target, but is sometimes non-lethal to secondary targets, leaving them with at least 1 hp remaining. This seems to mainly happen against Target Dummies in Sandbox


== Update history ==
== Update history ==