Mystic Reverb: Difference between revisionsGive feedback
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→Notable Interactions: addition of part about first instance of damage in multi instance attacks after experimenting with builds |
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**{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. | **{{ItemIcon|Spirit Snatch}} applies after the melee damage and does not allow melee abilities to use Mystic Reverb. | ||
**However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff. | **However, {{ItemIcon|Quicksilver Reload}} and {{ItemIcon|Mercurial Magnum}} grant bonus spirit damage to the imbued ability's first hit of weapon or spirit damage and can activate the debuff. | ||
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | * The 50% additional damage only applies to the first instance of damage for abilities that deal more than one instance, such as {{HeroIcon|abrams}}' {{AbilityIcon|siphon life}} or {{HeroIcon|Calico}}'s {{AbilityIcon|gloom bombs}} | ||
* The debuff can store damage from items like {{ItemIcon|Quicksilver Reload}} or {{ItemIcon|Tankbuster}} on the imbued ability. | |||
* The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | * The 50% extra damage is calculated based on pre-mitigation damage, but can then still be mitigated by spirit resistance when it triggers. | ||