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| {{Infobox item | | {{Infobox item/auto|Mystic Shot}} |
| | item_imagefilepath = Mystic Shot | |
| | item_name = Mystic Shot
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| | item_type = Weapon
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| | item_tier = 2
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| | has_components = false
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| | has_passive1 = true
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| | has_passive2 = false
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| | has_active1 = false
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| | has_iscomponentof = false
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| | item_stat1 = +12% [[Weapon Damage]]
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| | item_stat2 = +4 [[Spirit Power]]
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| | souls = 1,250
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| | passive1_description = Your next bullet deals bonus [[Spirit Damage]]
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| | passive1_cooldown = [[File:Cooldown Icon.png|20px]]5.2s
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| | passive1_stat1 = 65 + (0.8 * SpiritPower) Spirit Damage
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| }} | |
| '''Mystic Shot''' is a Tier 2 Weapon [[Items|Item]] that grants increased [[Weapon Damage]] and [[Spirit Power]]. Its passive effect causes the next bullet fired to deal additional [[Spirit Damage]].
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| it can be purchased from the [[Shop]] for {{Souls|1,250}} [[Souls]].
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| == Notes == | | == Notes == |
| * The additional spirit damage occurs before the bullet damage. This is relevant for items such as [[Bullet Resist Shredder]], since the spirit damage will activate the negative bullet resist effect, amplifying the bullet damage.
| | The item provides a passive effect that creates an additional bullet when the hero shoots their weapon, and the additional bullet will mimic the bullets created by the current weapon. The Mystic Shot bullet appears as a glowing purple version of the hero's regular bullets. |
| * The bonus spirit damage is able to activate the [[Mystic Burst]]. However, this requires some additional spirit, since the base mystic shot damage is below the threshold to activate mystic burst. Similarly, mystic shot is able to activate the effect of [[Improved Burst]], but requires significantly more spirit to get to the threshold spirit damage for activation.
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| | For most weapons, the Mystic bullet can follow the trajectory of any bullet, which can make it fly off-center for weapons with significant spread over time, such as {{HeroIcon|McGinnis}}'. The exception are spreadshot weapons such as {{HeroIcon|Abrams}}' and {{HeroIcon|Shiv}}'s, in which the Mystic pellet is always fired at the center of the crosshair. |
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| | For explosive alternate fire weapons such as {{HeroIcon|Viscous}}' and {{HeroIcon|Yamato}}'s, the Mystic bullet will appear the same but cannot deal damage in an area. Instead, it only deals the Spirit damage to the closest enemy to impact. |
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| | The Mystic bullet hits before regular bullets. So for example, {{ItemIcon|Bullet Resist Shredder}}'s effect is applied first and amplifies the weapon damage, but {{ItemIcon|Crippling Headshot}}'s Spirit Resist reduction is applied after and does not amplify Mystic Shot's spirit damage. |
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| | The additional Mystic bullet cannot deal critical (headshot) damage and is not affect by {{ItemIcon|Ricochet}}. |
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| | A Mystic bullet is immune to [[Bullet Evasion|evasion]]. |
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| === Recommended heroes ===
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| * {{HeroIcon|Grey Talon}}
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| * {{HeroIcon|Kelvin}}
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| * {{HeroIcon|Lady Geist}}
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| * {{HeroIcon|Paradox}}
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| * {{HeroIcon|Pocket}}
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| * {{HeroIcon|Shiv}}
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| * {{HeroIcon|Yamato}}
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| * {{HeroIcon|Bebop}}
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| {{clear}}
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| == Update history == | | == Update history == |
| {{Update history table | | {{Update history}} |
| | contents =
| | == Navigation == |
| {{Update history table/row
| | {{Item Navbox}} |
| | update = September 26, 2024
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| | changes =
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| *Damage spirit scaling increased from 0.6 to 0.8.
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| }} | |
| {{Update history table/row
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| | update = September 12, 2024
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| | changes =
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| *All ability and item cooldowns Increased by 6% globally.
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| *Spirit damage now considers bullet falloff.
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| *Cooldown reduced from 6s to 5s.
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| }}
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| {{Update history table/row
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| | update = August 15, 2024
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| | changes =
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| *Cooldown increased from 5s to 6s.
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| }}
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| {{Update history table/row | |
| | update = August 1, 2024
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| | changes =
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| *Base Spirit Damage reduced from +70 to +65.
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| }} | |
| {{Update history table/row
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| | update = July 18, 2024
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| | changes =
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| *Now gives +4 Spirit.
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| }}
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| {{Update history table/row
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| | update = June 20, 2024
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| | changes =
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| *Spirit scaling increased from 0.45 to 0.6.
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| }}
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| {{Update history table/row
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| | update = May 23, 2024
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| | changes =
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| *Now requires that shotguns middle pellet hit the target.
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| }}
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| {{Update history table/row
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| | update = May 16, 2024
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| | changes =
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| *Cooldown increased from 3s to 5s.
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| }}
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| }}
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| {{Item_Navbox}}
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| [[Category:Items]]
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