Mystic Shot: Difference between revisions

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Add a lot of info on the mechanics of the item
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'''Mystic Shot''' is a Tier 2 Weapon [[Items|Item]] that grants increased [[Weapon Damage]] and [[Spirit Power]]. Its passive effect causes the next bullet fired to deal additional [[Spirit Damage]].
'''Mystic Shot''' is a Tier 2 Weapon [[Items|Item]] that grants increased [[Weapon Damage]] and [[Spirit Power]]. It states that it's passive effect causes the next bullet fired to deal additional [[Spirit Damage]]. The actual effect of the item sometimes creates an additional bullet instead that mimics the current [[Hero]]'s weapon but deals Spirit Damage.


it can be purchased from the [[Shop]] for {{Souls|1,250}}.
it can be purchased from the [[Shop]] for {{Souls|1,250}}.
== Mechanics ==
The item provides a passive effect that creates an additional bullet when the hero shoots their weapon, and the additional bullet will mimic the bullets created by the current weapon.
If the hero uses an alternate-fire such as [[Viscous]] Deep Sea Interpreter's alternate fire, the Mystic bullet will appear the same but cannot deal damage in an area. Instead, it only deals the Spirit damage to the closest enemy to impact.
If the hero fires multiple bullets at once such as [[Abrams]] shooting Case Closed, the Mystic bullet fires directly towards the cursor without spread. On the other hand if the weapon shooting has inherent spread such as [[McGinnis]] continuously shooting Services Rendered then the Mystic bullet will follow the trajectory of another bullet and not always directly towards the cursor.
The additional Mystic bullet cannot deal critical (headshot) damage and does not get applied by [[Ricochet]]. Because the Mystic bullet hits before regular bullets, [[Crippling Headshot]]'s Spirit Resist reduction is applied after Mystic Shot's damage even if the bullet is a headshot.
The Mystic bullet follows the same rules of damage falloff as normal bullets, and gain additional range from [[Sharpshooter]].


== Notes ==
== Notes ==