Neon Prime: Difference between revisionsGive feedback
Hazev1feet (talk | contribs) |
Gammaton32 (talk | contribs) |
||
| Line 14: | Line 14: | ||
== Gameplay == | == Gameplay == | ||
[[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]] | [[File:Neon Prime HUD.png|alt=Neon Prime Early HUD|thumb|Neon Prime Early HUD]] | ||
The gameplay of ''Neon Prime'' was similar to ''Deadlock.'' 6 players on each side would use ziplines (then called | The gameplay of ''Neon Prime'' was similar to ''Deadlock.'' 6 players on each side would use [[ziplines]] (then called ''hyperlines'') to traverse 4 lanes and fight [[Guardian|guardians]] and [[Walker|walkers]] to destroy an enemy boss called the [[Patron|Titan]]. The players would unlock abilities and use money (coins) to buy [[Item|items]] called "mods". In ''Neon Prime,'' the players had 6 item slots for each category instead of 4. | ||
A notable difference is that ''Neon Prime'' had a 3-hit combo melee system, instead of ''Deadlock's'' light and heavy melee.<gallery> | A notable difference is that ''Neon Prime'' had a 3-hit combo melee system, instead of ''Deadlock's'' light and heavy melee.<gallery> | ||
| Line 166: | Line 166: | ||
* ''Neon Prime's'' portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].<ref>Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X</ref> | * ''Neon Prime's'' portraits were drawn by former Valve artist [https://www.clairehummel.com/ Claire Hummel].<ref>Confirmed privately with [https://x.com/shoomlah Claire Hummel] on X</ref> | ||
* Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on ''Overwatch'' and ''Sunset Overdrive'') is believed to be the art director of Neon Prime, as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,<ref>[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin</ref> when development on ''Neon Prime'' (then called ''Citadel'') began. | * Concept artist [https://www.tumblr.com/zorinvasili Vasili Zorin] (known for his work on ''Overwatch'' and ''Sunset Overdrive'') is believed to be the art director of ''Neon Prime,'' as much of the character design and production design looks like his signature art style. Vasili has been working at Valve since 2018,<ref>[https://www.linkedin.com/in/vasili-zorin-1b3a841b/ Vasili Zorin] on Linkedin</ref> when development on ''Neon Prime'' (then called ''Citadel'') began. | ||
== References == | == References == | ||