Neutral: Difference between revisions

m Gammaton32 moved page Denizen to Neutral: more commonly used name by the developers/players
add soul values for cultist sacrifice
 
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#REDIRECT [[Neutral]]
<tabber>
|-|Small Neutral=
{{Infobox unit
|name=Small Neutral
|Image=Neutral Icon.png
|max_health={{NpcData|neutral_trooper_weak|MaxHealth}}
|bullet_resist={{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}}
|spirit_resist={{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
|bullet_damage={{NpcData|neutral_trooper_weak|WeaponInfo|BulletDamage|3}}
|attack_range={{NpcData|neutral_trooper_weak|WeaponInfo|FalloffEndRange|2}}m
|soul_value={{NpcData|neutral_trooper_weak|GoldReward}}
}}
|-|Medium Neutral=
{{Infobox unit
|name=Medium Neutral
|Image=Neutral Icon.png
|max_health={{NpcData|neutral_trooper_normal|MaxHealth}}
|bullet_resist={{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}}
|spirit_resist={{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
|bullet_damage={{NpcData|neutral_trooper_normal|WeaponInfo|BulletDamage|3}}
|attack_range={{NpcData|neutral_trooper_normal|WeaponInfo|FalloffEndRange|2}}m
|soul_value={{NpcData|neutral_trooper_normal|GoldReward}}
}}
|-|Large Neutral=
{{Infobox unit
|name=Large Neutral
|Image=Neutral Icon.png
|max_health={{NpcData|neutral_trooper_strong|MaxHealth}}
|bullet_resist={{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}}
|spirit_resist={{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
|bullet_damage={{NpcData|neutral_trooper_strong|WeaponInfo|BulletDamage|3}}
|attack_range={{NpcData|neutral_trooper_strong|WeaponInfo|FalloffEndRange|2}}m
|soul_value={{NpcData|neutral_trooper_strong|GoldReward}}
}}
</tabber>
'''Neutrals''', colloquially called '''Neutral Creeps''', '''Jungle Creeps''' or '''Denizens''' are a type of unit that are not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of [[Souls]].
 
==Overview==
Neutrals appear in small camps scattered in the jungle on both sides of the map, each with different power levels. When killed, they grant a set amount of Souls to every player that damaged it and do not release any Soul Orbs.
 
Neutrals will spawn and respawn at varying times based on the size of the camp. The timer starts when the last creep is killed. The [[Mid-Boss]], who sits in at the center of the map, is also considered to be a neutral creep.
 
Neutrals scale over the course of the match. Their '''Health''' increases by '''{{DataProp|Convar|citadel_trooper_neutral_health_growth_pct_per_min}}%''' per minute, while their '''Damage''' increases by '''{{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}}%''' per minute. They deal [[Weapon Damage]] and attack twice per second.
 
<div class="time-calculator-wrapper">
{| class="wikitable sortable" style="margin:auto"
|-
! Source !! class="calc-time-header" | Soul Value !! {{ItemIcon|Cultist Sacrifice}} Soul Value !! Damage Per Second !! Health !! Effective Health (Bullet) !! Effective Health (Spirit)
|-
{{!}} {{PageRef|Neutral|alt_name=Small Neutral}}
{{!}} data-base="{{NpcData|neutral_trooper_weak|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|GoldReward}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}} / 100  * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_weak|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr:{{NpcData|neutral_trooper_weak|WeaponInfo|DPS}} round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_weak|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_weak|MaxHealth}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_weak|MaxHealth}} / (1 - {{NpcData|neutral_trooper_weak|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}}-
{{!}} {{PageRef|Neutral|alt_name=Medium Neutral}}
{{!}} data-base="{{NpcData|neutral_trooper_normal|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|GoldReward}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * {{NpcData|neutral_trooper_normal|GoldRewardBonusPercentPerMinute}} / 100  * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_normal|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_normal|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|WeaponInfo|DPS}} round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_normal|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_normal|MaxHealth}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_normal|MaxHealth}} / (1 - {{NpcData|neutral_trooper_normal|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}}-
{{!}} {{PageRef|Neutral|alt_name=Large Neutral}}
{{!}} data-base="{{NpcData|neutral_trooper_strong|GoldReward}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100 round 2}}" data-round="floor" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|GoldReward}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * {{NpcData|neutral_trooper_strong|GoldRewardBonusPercentPerMinute}} / 100  * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) round 2}}" data-round="floor" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|GoldReward}} * (1 + {{#replace: {{ItemData|Cultist Sacrifice|BonusSoulsPct}}|%|}} / 100) - 0.5 round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_strong|WeaponInfo|DPS}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} * {{NpcData|neutral_trooper_strong|NeutralDamageGrowth|DamageGrowthPctPerMin}} / 100}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|WeaponInfo|DPS}} round 0}}</span>
{{!}} data-base="{{NpcData|neutral_trooper_strong|MaxHealth}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} * 0.021}}" {{!}} <span class="stat-num">{{NpcData|neutral_trooper_strong|MaxHealth}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|BULLET_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
{{!}} data-base="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100)}}" data-growth="{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) * 0.021}}" {{!}} <span class="stat-num">{{#expr: {{NpcData|neutral_trooper_strong|MaxHealth}} / (1 - {{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}} / 100) round 0}}</span>
|}</div>
 
==Types==
There are a few different types of Neutrals which spawn in small groups inside of camps within the jungle. These camps are categorized into small, medium, and large camps. Their levels are indicated by the number of lines underneath the triangle icons on the [[Minimap]]: no lines indicate a small camp, one line a medium camp, and two lines a large camp.
 
Currently, there is no variation on the Neutral types, as each camp has the exact same Neutral model with varying levels of power.
 
===Small Camps===
Small Neutrals are the weakest of the neutral creeps. They spawn in at '''{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00''' and respawn '''{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}}''' minutes after being fully cleared. Each small camp spawns 3 small Neutrals. They give few Souls, deal low damage, and have low health, making them easy to kill for any Hero at any time of the game. These camps are indicated by a simple triangle on the Minimap.
 
===Medium Camps===
Medium Neutrals are also relatively weak camps, but stronger than the small camps. They spawn in at '''{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00''' and respawn '''{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}}''' minutes after being fully cleared. They give more Souls, deal moderate damage, and have more health. There are 6 different spawn combinations of small and medium creeps between different medium camp locations. Some of them can be dealt with early on, but some may be too strong. These camps are indicated by one line underneath a triangle icon on the Minimap.
 
==== Sinner's Sacrifice camps ====
Some medium camps include one or two [[Sinner's Sacrifice]] machines. They are marked with the Sinner's Sacrifice icon in the minimap instead of the Neutral camp icon. Both the Neutrals and the Sinner's Sacrifice machines need to be cleared in order for the camp to respawn.
 
===Large Camps===
Large Neutrals are the strongest of the regular camps. They spawn in at '''{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00''' and respawn '''{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}}''' minutes after being fully cleared. They consist of at least one strong Neutral, with a combination of small and medium Neutrals for some camps. There are also 6 camps with 3 strong Neutrals each on the map. With strong stats, they are very difficult to deal with early on. Additionally, Large Neutrals take '''{{NpcData|neutral_trooper_strong|IntrinsicModifiers|1|MELEE_RESIST_REDUCTION}}% less damage''' from [[Melee Attack|Melee attacks]].<ref>It was noted in the {{Update link|December|3|2025}} update that melee damage to large neutrals was ''increased'' by 20%, but it was actually ''decreased''. This can be verified by testing. It's unclear if this is intentional.</ref> These camps are indicated by two thick lines underneath a triangle icon on the Minimap.
 
===The Mid-Boss Camp===
{{Main|Mid-Boss}}
[[Mid-Boss]] is a unique boss Neutral that spawns in the middle of the map. It spawns in at '''{{#expr:{{NpcData|npc_super_neutral|InitialSpawnDelay}}/60}}:00''', and its first respawn occurs '''{{#expr:{{NpcData|npc_super_neutral|SpawnInterval}}/60}}''' minutes after its first death. Subsequent respawns occur after 6 minutes, then 5 minutes. It is very hard to kill by a single player, requiring at least 2-3 other players to assist early on. The Mid-Boss is a relatively easy fight mechanics-wise, but a difficult one based on stats. As it has an infinitely regenerating shield, it takes a lot of hits to deal damage to its large health pool. This camp is indicated by a yellow crest in the middle of the Minimap.
 
===Cockroaches===
[[File:Cockroach_icon.png|thumb|92x92px|A cockroach.]]
Cockroaches spawn in small groups in the tunnels inside [[Vents]]. They spawn in immediately and always give {{NpcData|npc_neutral_bug|GoldReward}} soul when killed. Cockroaches will respawn '''{{NpcData|npc_neutral_bug|RespawnTime}}''' seconds after being killed. Unlike Neutrals, they respawn independently of one another and can roam in a small area from their spawnpoint. Cockroaches do not attack Heroes. {{HeroIcon|Rem}}'s {{AbilityIcon|Lil Helpers}} can be sent to kill cockroaches, unlike Neutrals.
 
== Souls ==
''See: [[Souls#Neutrals (Jungle Creeps)]]''
 
Neutrals drop varying amounts of Souls depending on their size and the overall duration of a match. The larger the Neutral, the higher the total Soul bounty they drop. If multiple players attack a Neutral, the Souls will be split evenly between all allied players who helped kill the Neutral. All Souls dropped by Neutrals are [[Souls#Unsecured Souls|Unsecured Souls]].
 
The Neutral Soul bounty increase per minute is equal to {{NpcData|neutral_trooper_weak|GoldRewardBonusPercentPerMinute}}% of the base Soul value. The starting value is from the start of the match, not when the Neutrals are spawned.
{{SoulsValueTable|denizen=1|cockroach=1}}
 
== Update history ==
{{Update history}}
 
== 3D model ==
{{3D Model|Neutral}}
{{3D Model|Cockroach|alt_image=Cockroach icon|size=150px}}
 
== Gallery ==
<gallery>
File:Neutral Icon.png|Neutral
File:Halloween jungle.jpg|[[Seasonal events|Halloween]] Neutral models
File:Winter jungle.png|[[Seasonal events|Winter]] Neutral model
File:Plant jungle denizen.png|Plant Neutral model (unused)
File:Cockroach_icon.png|Cockroach model
</gallery>
 
== Trivia ==
* Neutrals are called '''Denizens''' in the player's damage report. However, they are always referred to as "neutrals" in patch notes, indicating that "denizen" may have been an older name that hasn't been updated in the UI.
* The Neutrals have a pumpkin model in the Halloween [[Seasonal events|seasonal event]], and a Snowmen model in the Winter event.
* The current Neutral model is labeled '''neutral_drain_creature'''''.'' There is an alternate Neutral model in the game files labeled '''neutral_barb_plant,''' with the appearance of a monstrous potted plant similar to Audrey II from [[wikipedia:Little_Shop_of_Horrors_(1986_film)|''Little Shop of Horrors.'']]
* The name "jungle camp" is a terminology inherited from older MOBAs that had neutral camps in dense forests with low visibility. Since ''Deadlock'' takes place in an urban environment, it can still be considered a "[[wikipedia:Concrete jungle|concrete jungle]]".
 
== References ==
<references />
 
== Navigation ==
{{Unit Navbox}}