Paige: Difference between revisions

ability links
Vergir (talk | contribs)
m add note about barriers (not) stacking as per feedback
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| notes =
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* Ability Range increases (e.g. {{ItemIcon|Greater Expansion}}) affect both the radius and travel range.
* Ability Range increases (e.g. {{ItemIcon|Greater Expansion}}) affect both the radius and travel range.
* If the dragon hits an obstacle, it deflects and travels along the surface until it can return to its initial course.
* If the dragon hits an obstacle, it deflects and travels along the surface until it can return to its initial course. Due to imperfections in geometry this does not always work and the direction may change erratically, especially inside small rooms.
** Due to imperfections in geometry this does not always work and the direction may change erratically, especially inside small rooms.
* Deals damage in {{DataProp|Bookwyrm|TickRate}}s intervals.
* Deals damage in {{DataProp|Bookwyrm|TickRate}}s intervals.
* Bookwyrm has a {{DataProp|Bookwyrm|AuraLingerDuration}}s. lingering effect which means it is possible to receive damage for a short time after leaving the trail.
* Bookwyrm has a {{DataProp|Bookwyrm|AuraLingerDuration}}s. lingering effect which means it is possible to receive damage for a short time after leaving the trail.
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* The barrier can be self-cast.
* The barrier can be self-cast.
* The barrier is not applied instantly: casting launches a homing projectile that applies barrier when it reaches the target.
* The barrier is not applied instantly: casting launches a homing projectile that applies barrier when it reaches the target.
* Reapplying the barrier (e.g. via {{ItemIcon|Echo Shard}}) does not stack over and instead refreshes value and duration.
* T3 upgrade makes it so that when the barrier projectile reaches its target up to two extra projectiles launch from the target towards the nearest allied heroes.
* T3 upgrade makes it so that when the barrier projectile reaches its target up to two extra projectiles launch from the target towards the nearest allied heroes.
** These extra projectiles don't require Line of Sight and can pass through walls.
** These extra projectiles don't require Line of Sight and can pass through walls.