Paradox/Movement: Difference between revisions

LVL (talk | contribs)
Removed keybind
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 13: Line 13:
=== Time Wall Momentum Stop ===
=== Time Wall Momentum Stop ===


''Time Wall''((by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.
''Time Wall'' (by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.


When activated, ''Time Wall'' stops all momentum.
When activated, ''Time Wall'' stops all momentum.
Line 41: Line 41:
|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|stamina=1
|inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire
|inputs=Cast Kinetic Carbine → Air Dash → Alt-fire
}}
}}
=== Kinetic Carbine Aerial Momentum Cancel ===
=== Kinetic Carbine Aerial Momentum Cancel ===
Line 62: Line 62:
|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|stamina=1
|inputs=Cast Kinetic Carbine (3) → Air Dash → Tap Alt-fire
|inputs=Cast Kinetic Carbine → Air Dash → Tap Alt-fire
|nofile=1
|nofile=1
}}
}}
Line 73: Line 73:


== Navigation ==
== Navigation ==
{{Movement Navbox}}


{{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]]
[[Category:Paradox|M]]
[[Category:Character Tech]]