Paradox/Movement: Difference between revisions

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{{HeroTabs}}
{{HeroTabs}}
List of known [[Character Tech|movement tech]] for '''Paradox'''.
List of known [[Character Tech|movement tech]] for '''Paradox'''.
== Time Wall ==
{{TechCard
|name=Time Wall Momentum Stop
|file=paradoxtimewallstop.mp4
|tech_type=Character Tech
|difficulty=Advanced Easy
|inputs=Time Wall
}}
=== Time Wall Momentum Stop ===
''Time Wall'' (by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.
When activated, ''Time Wall'' stops all momentum.
This can be used to stop momentum in the air and [[Air Dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction.
To execute, be in the air and activate ''Time Wall''. All momentum beforehand will be nullified and you should stop in the air.
{{Clear}}
== Kinetic Carbine ==
{{AbilityIcon|Kinetic Carbine}} applies a unique Move Speed buff. It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of the common [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. Besides affecting run following effects are observed:
* Jump height also gets boost, both for ground and air jumps.
* Heavy melee distance is increased.
* Dash distance seems to be unaffected.
* Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
* Following items get affected by faster animations:
** {{ItemIcon|Majestic Leap}} performs the leap quicker.
** {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
** {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.


{{TechCard
{{TechCard
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|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|stamina=1
|inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire
|inputs=Cast Kinetic Carbine → Air Dash → Alt-fire
}}
}}
== Kinetic Carbine Aerial Momentum Cancel ==
=== Kinetic Carbine Aerial Momentum Cancel ===


''Kinetic Carbine'' (by default, <code>3</code>) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of ''Kinetic Carbine''.
''Kinetic Carbine'' (by default, <code>3</code>) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of ''Kinetic Carbine''.
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To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.
{{Clear}}


{{TechCard
{{TechCard
|name=Kinetic Carbine Aerial Speed Dash
|name=Kinetic Carbine Aerial Speed Dash
|file=
|tech_type=Character Tech
|tech_type=Character Tech
|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|stamina=1
|inputs=Cast Kinetic Carbine (3) → Air Dash → Tap Alt-fire
|inputs=Cast Kinetic Carbine → Air Dash → Tap Alt-fire
|nofile=1
}}
}}
== Kinetic Carbine Aerial Speed Dash ==
=== Kinetic Carbine Aerial Speed Dash ===
Tapping alt-fire while in the air (through [[Air Dash|Air Dashing]] or otherwise) and ''Kinetic Carbine'' is charged speeds up the completion of the dash. With {{ItemIcon|Stamina Mastery}}, you can finish the dash with momentum of 1200 u/s.
Tapping alt-fire while in the air (through [[Air Dash|Air Dashing]] or otherwise) and ''Kinetic Carbine'' is charged speeds up the completion of the dash. With {{ItemIcon|Stamina Mastery}}, you can finish the dash with momentum of 1200 u/s.


To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.


{{TechCard
{{Clear}}
|name=Time Wall Momentum Stop
|file=paradoxtimewallstop.mp4
|tech_type=Character Tech
|difficulty=Advanced Easy
|inputs=Time Wall (2)
}}
== Time Wall Momentum Stop ==
 
''Time Wall''((by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.


When activated, ''Time Wall'' stops all momentum.
== Navigation ==
 
{{Movement Navbox}}
This can be used to stop momentum in the air and [[Air Dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction.
 
To execute, be in the air and activate ''Time Wall''. All momentum beforehand will be nullified and you should stop in the air.


== Navigation ==
[[Category:Paradox|M]]
{{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]]
[[Category:Character Tech]]