Paradox/Movement: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) nofile |
mNo edit summary |
||
| (4 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{HeroTabs}} | {{HeroTabs}} | ||
List of known [[Character Tech|movement tech]] for '''Paradox'''. | List of known [[Character Tech|movement tech]] for '''Paradox'''. | ||
== Time Wall == | |||
{{TechCard | |||
|name=Time Wall Momentum Stop | |||
|file=paradoxtimewallstop.mp4 | |||
|tech_type=Character Tech | |||
|difficulty=Advanced Easy | |||
|inputs=Time Wall | |||
}} | |||
=== Time Wall Momentum Stop === | |||
''Time Wall'' (by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it. | |||
When activated, ''Time Wall'' stops all momentum. | |||
This can be used to stop momentum in the air and [[Air Dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction. | |||
To execute, be in the air and activate ''Time Wall''. All momentum beforehand will be nullified and you should stop in the air. | |||
{{Clear}} | |||
== Kinetic Carbine == | |||
{{AbilityIcon|Kinetic Carbine}} applies a unique Move Speed buff. It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of the common [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. Besides affecting run following effects are observed: | |||
* Jump height also gets boost, both for ground and air jumps. | |||
* Heavy melee distance is increased. | |||
* Dash distance seems to be unaffected. | |||
* Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | |||
* Following items get affected by faster animations: | |||
** {{ItemIcon|Majestic Leap}} performs the leap quicker. | |||
** {{ItemIcon|Magic Carpet}} gets increase to its flying speed. | |||
** {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed. | |||
{{TechCard | {{TechCard | ||
| Line 8: | Line 41: | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|stamina=1 | |stamina=1 | ||
|inputs=Cast Kinetic Carbine | |inputs=Cast Kinetic Carbine → Air Dash → Alt-fire | ||
}} | }} | ||
== Kinetic Carbine Aerial Momentum Cancel == | === Kinetic Carbine Aerial Momentum Cancel === | ||
''Kinetic Carbine'' (by default, <code>3</code>) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of ''Kinetic Carbine''. | ''Kinetic Carbine'' (by default, <code>3</code>) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of ''Kinetic Carbine''. | ||
| Line 21: | Line 54: | ||
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire. | To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire. | ||
{{Clear}} | |||
{{TechCard | {{TechCard | ||
| Line 27: | Line 62: | ||
|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|stamina=1 | |stamina=1 | ||
|inputs=Cast Kinetic Carbine | |inputs=Cast Kinetic Carbine → Air Dash → Tap Alt-fire | ||
|nofile=1 | |nofile=1 | ||
}} | }} | ||
== Kinetic Carbine Aerial Speed Dash == | === Kinetic Carbine Aerial Speed Dash === | ||
Tapping alt-fire while in the air (through [[Air Dash|Air Dashing]] or otherwise) and ''Kinetic Carbine'' is charged speeds up the completion of the dash. With {{ItemIcon|Stamina Mastery}}, you can finish the dash with momentum of 1200 u/s. | Tapping alt-fire while in the air (through [[Air Dash|Air Dashing]] or otherwise) and ''Kinetic Carbine'' is charged speeds up the completion of the dash. With {{ItemIcon|Stamina Mastery}}, you can finish the dash with momentum of 1200 u/s. | ||
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire. | To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire. | ||
{{ | {{Clear}} | ||
}} | |||
== Navigation == | |||
{{Movement Navbox}} | |||
[[Category:Paradox|M]] | |||
[[Category:Character Tech]] | |||