Paradox/Movement: Difference between revisions

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|tech_type=Character Tech
|tech_type=Character Tech
|difficulty=Advanced Easy
|difficulty=Advanced Easy
|inputs=Time Wall (2)
|inputs=Time Wall
}}
}}
=== Time Wall Momentum Stop ===
=== Time Wall Momentum Stop ===


''Time Wall''((by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.
''Time Wall'' (by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.


When activated, ''Time Wall'' stops all momentum.
When activated, ''Time Wall'' stops all momentum.
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|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|stamina=1
|inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire
|inputs=Cast Kinetic Carbine → Air Dash → Alt-fire
}}
}}
=== Kinetic Carbine Aerial Momentum Cancel ===
=== Kinetic Carbine Aerial Momentum Cancel ===
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|difficulty=Advanced Easy
|difficulty=Advanced Easy
|stamina=1
|stamina=1
|inputs=Cast Kinetic Carbine (3) → Air Dash → Tap Alt-fire
|inputs=Cast Kinetic Carbine → Air Dash → Tap Alt-fire
|nofile=1
|nofile=1
}}
}}
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== Navigation ==
== Navigation ==
{{Movement Navbox}}


{{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]]
[[Category:Paradox|M]]
[[Category:Character Tech]]