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=== Time Wall Momentum Stop === | === Time Wall Momentum Stop === | ||
''Time Wall'' | ''Time Wall'' (by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it. | ||
When activated, ''Time Wall'' stops all momentum. | When activated, ''Time Wall'' stops all momentum. | ||
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|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|stamina=1 | |stamina=1 | ||
|inputs=Cast Kinetic Carbine | |inputs=Cast Kinetic Carbine → Air Dash → Alt-fire | ||
}} | }} | ||
=== Kinetic Carbine Aerial Momentum Cancel === | === Kinetic Carbine Aerial Momentum Cancel === | ||
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|difficulty=Advanced Easy | |difficulty=Advanced Easy | ||
|stamina=1 | |stamina=1 | ||
|inputs=Cast Kinetic Carbine | |inputs=Cast Kinetic Carbine → Air Dash → Tap Alt-fire | ||
|nofile=1 | |nofile=1 | ||
}} | }} | ||
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== Navigation == | == Navigation == | ||
{{Movement Navbox}} | |||
[[Category:Paradox|M]] | |||
[[Category:Character Tech]] | |||