Paradox/Movement: Difference between revisions

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Created page with "{{HeroTabs}}{{Construction}} List of known movement tech for '''Paradox'''. {{TechCard |name=Kinetic Carbine Aerial Momentum Cancel |file=paradoxkineticcarbinemomentumcancel.mp4 |tech_type=Character Tech |difficulty=Advanced Easy |stamina=1 |inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire }} == Kinetic Carbine Aerial Momentum Cancel == //Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while c..."
 
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{{HeroTabs}}{{Construction}}
{{HeroTabs}}
List of known [[Character Tech|movement tech]] for '''Paradox'''.
List of known [[Character Tech|movement tech]] for '''Paradox'''.


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== Kinetic Carbine Aerial Momentum Cancel ==
== Kinetic Carbine Aerial Momentum Cancel ==


//Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. __By pressing alt-fire while your shot is charged, you can slow time for yourself.__ You are actionable for the entire duration of //Kinetic Carbine//.
''Kinetic Carbine'' (by default, <code>3</code>) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of ''Kinetic Carbine''.


By [[Universaltech:dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[universaltech:dash]] to by holding alt-fire for different amounts of time.
By [[Air Dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[Dashing|dash]] to by holding alt-fire for different amounts of time.


This can be used as a mixup to throw off an opponent's aim while in the air.
This can be used as a mixup to throw off an opponent's aim while in the air.


//Kinetic Carbine// Aerial Momentum Cancel takes one bar of [[universaltech:stamina]].
''Kinetic Carbine'' Aerial Momentum Cancel takes one bar of [[stamina]].


To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire.
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.


{{TechCard
{{TechCard
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== Kinetic Carbine Aerial Speed Dash ==
== Kinetic Carbine Aerial Speed Dash ==
Tapping alt-fire while in the air (through [[Universaltech:dash|Air Dashing]] or otherwise) and //Kinetic Carbine// is charged speeds up the completion of the dash. With <item_stamina_mastery> [[Itemtech:superiorstamina|Stamina Mastery]], you can finish the dash with momentum of 1200 u/s.
Tapping alt-fire while in the air (through [[Air Dash|Air Dashing]] or otherwise) and ''Kinetic Carbine'' is charged speeds up the completion of the dash. With {{ItemIcon|Stamina Mastery}}, you can finish the dash with momentum of 1200 u/s.


To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. </WRAP>
To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire.


{{TechCard
{{TechCard
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== Time Wall Momentum Stop ==
== Time Wall Momentum Stop ==


//Time Wall//((by default, 2)) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.
''Time Wall''((by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.


When activated, //Time Wall// stops all momentum.
When activated, ''Time Wall'' stops all momentum.


This can be used to stop momentum in the air and [[Universaltech:dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction.
This can be used to stop momentum in the air and [[Air Dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction.


To execute, be in the air and activate //Time Wall//. All momentum beforehand will be nullified and you should stop in the air.
To execute, be in the air and activate ''Time Wall''. All momentum beforehand will be nullified and you should stop in the air.


== Navigation ==
== Navigation ==
{{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]]
{{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]]