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Gammaton32 (talk | contribs) Created page with "{{HeroTabs}}{{Construction}} List of known movement tech for '''Paradox'''. {{TechCard |name=Kinetic Carbine Aerial Momentum Cancel |file=paradoxkineticcarbinemomentumcancel.mp4 |tech_type=Character Tech |difficulty=Advanced Easy |stamina=1 |inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire }} == Kinetic Carbine Aerial Momentum Cancel == //Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while c..." |
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{{HeroTabs | {{HeroTabs}} | ||
List of known [[Character Tech|movement tech]] for '''Paradox'''. | List of known [[Character Tech|movement tech]] for '''Paradox'''. | ||
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== Kinetic Carbine Aerial Momentum Cancel == | == Kinetic Carbine Aerial Momentum Cancel == | ||
''Kinetic Carbine'' (by default, <code>3</code>) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. By pressing alt-fire while your shot is charged, you can slow time for yourself. You are actionable for the entire duration of ''Kinetic Carbine''. | |||
By [[ | By [[Air Dash|Air Dashing]] and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your [[Dashing|dash]] to by holding alt-fire for different amounts of time. | ||
This can be used as a mixup to throw off an opponent's aim while in the air. | This can be used as a mixup to throw off an opponent's aim while in the air. | ||
''Kinetic Carbine'' Aerial Momentum Cancel takes one bar of [[stamina]]. | |||
To execute, cast | To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire. | ||
{{TechCard | {{TechCard | ||
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}} | }} | ||
== Kinetic Carbine Aerial Speed Dash == | == Kinetic Carbine Aerial Speed Dash == | ||
Tapping alt-fire while in the air (through [[ | Tapping alt-fire while in the air (through [[Air Dash|Air Dashing]] or otherwise) and ''Kinetic Carbine'' is charged speeds up the completion of the dash. With {{ItemIcon|Stamina Mastery}}, you can finish the dash with momentum of 1200 u/s. | ||
To execute, cast | To execute, cast ''Kinetic Carbine''. When charged, air dash and use alt-fire. | ||
{{TechCard | {{TechCard | ||
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== Time Wall Momentum Stop == | == Time Wall Momentum Stop == | ||
''Time Wall''((by default, <code>2</code>) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it. | |||
When activated, | When activated, ''Time Wall'' stops all momentum. | ||
This can be used to stop momentum in the air and [[ | This can be used to stop momentum in the air and [[Air Dash|air dash]] back for the full distance. This can be used to bait opponents or quickly change direction. | ||
To execute, be in the air and activate | To execute, be in the air and activate ''Time Wall''. All momentum beforehand will be nullified and you should stop in the air. | ||
== Navigation == | == Navigation == | ||
{{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]] | {{Movement Navbox}} [[Category:Character Tech]] [[Category:Paradox]] | ||