Paradox/Movement

Revision as of 00:32, 8 July 2026 by Gammaton32 (talk | contribs) (Created page with "{{HeroTabs}}{{Construction}} List of known movement tech for '''Paradox'''. {{TechCard |name=Kinetic Carbine Aerial Momentum Cancel |file=paradoxkineticcarbinemomentumcancel.mp4 |tech_type=Character Tech |difficulty=Advanced Easy |stamina=1 |inputs=Cast Kinetic Carbine (3) → Air Dash → Alt-fire }} == Kinetic Carbine Aerial Momentum Cancel == //Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while c...")
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List of known movement tech for Paradox.

Kinetic Carbine Aerial Momentum Cancel
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Tech Type: Character Tech
Difficulty: Advanced Easy
Stamina: 1
Inputs: Cast Kinetic Carbine (3) → Air Dash → Alt-fire

Kinetic Carbine Aerial Momentum Cancel

//Kinetic Carbine//((by default, 3)) is Paradox’s third ability. In it, they gain movement speed while charging their gun. When their gun is fully charged, their next shot will release a beam of energy that deals spirit damage and applies time stop. __By pressing alt-fire while your shot is charged, you can slow time for yourself.__ You are actionable for the entire duration of //Kinetic Carbine//.

By Air Dashing and then using the time stopping property of alt-fire, you can stop your momentum in the air. You can decide how short you want your universaltech:dash to by holding alt-fire for different amounts of time.

This can be used as a mixup to throw off an opponent's aim while in the air.

//Kinetic Carbine// Aerial Momentum Cancel takes one bar of universaltech:stamina.

To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire.

Kinetic Carbine Aerial Speed Dash

[[File:|frameless|center|400px|alt=Kinetic Carbine Aerial Speed Dash]]

Tech Type: Character Tech
Difficulty: Advanced Easy
Stamina: 1
Inputs: Cast Kinetic Carbine (3) → Air Dash → Tap Alt-fire

Kinetic Carbine Aerial Speed Dash

Tapping alt-fire while in the air (through Air Dashing or otherwise) and //Kinetic Carbine// is charged speeds up the completion of the dash. With <item_stamina_mastery> Stamina Mastery, you can finish the dash with momentum of 1200 u/s.

To execute, cast //Kinetic Carbine//. When charged, air dash and use alt-fire. </WRAP>

Time Wall Momentum Stop
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Tech Type: Character Tech
Difficulty: Advanced Easy
Inputs: Time Wall (2)

Time Wall Momentum Stop

//Time Wall//((by default, 2)) is Paradox’s second ability. Shortly after activated, it spawns a time wall that stops time for all enemy bullets and projectiles, and damages and slows opponents in it.

When activated, //Time Wall// stops all momentum.

This can be used to stop momentum in the air and air dash back for the full distance. This can be used to bait opponents or quickly change direction.

To execute, be in the air and activate //Time Wall//. All momentum beforehand will be nullified and you should stop in the air.