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== Abilities == === {{AbilityIcon|Pulse Grenade}} === '''Audio plays when''' '''Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.''' '''<small>This does not play in-game if</small>''' '''<small>Pulse Grenade is set to "Quick Cast".</small>''' {| class="wikitable" |Select |[[File:Paradox pulse grenade select.mp3]] |- |Unselect |[[File:Paradox pulse grenade unselect.mp3]] |- |Loop |[[File:Paradox pulse grenade select lp.mp3]] |} '''Audio plays when casting Pulse Grenade.''' {| class="wikitable" |Cast 01 |[[File:Paradox pulse grenade cast 01.mp3]] |- |Cast 02 |[[File:Paradox pulse grenade cast 02.mp3]] |- |Cast 03 |[[File:Paradox pulse grenade cast 03.mp3]] |} '''Audio loops while Pulse Grenade's projectile is airborne.''' {| class="wikitable" |Loop |[[File:Paradox pulse grenade proj lp.mp3]] |} '''Audio plays when Pulse Grenade first hits a surface.''' {| class="wikitable" |Impact 01 |[[File:Paradox pulse grenade proj impact 01.mp3]] |- |Impact 02 |[[File:Paradox pulse grenade proj impact 02.mp3]] |- |Impact 03 |[[File:Paradox pulse grenade proj impact 03.mp3]] |} '''Audio plays for each AoE pulse.''' {| class="wikitable" |Pulse 01 |[[File:Paradox pulse grenade armed 01.mp3]] |- |Pulse 02 |[[File:Paradox pulse grenade armed 02.mp3]] |- |Pulse 03 |[[File:Paradox pulse grenade armed 03.mp3]] |} '''Audio plays when Pulse Grenade hits an enemy.''' {| class="wikitable" |Hit 01 |[[File:Paradox pulse grenade hit 01.mp3]] |- |Hit 02 |[[File:Paradox pulse grenade hit 02.mp3]] |- |Hit 03 |[[File:Paradox pulse grenade hit 03.mp3]] |} '''Additional audio plays for the final pulse before Pulse Grenade expires.''' {| class="wikitable" |Expire |[[File:Paradox pulse grenade expire.mp3]] |} === {{AbilityIcon|Time Wall}} === '''Audio plays when casting Time Wall.''' {| class="wikitable" |Cast |[[File:Paradox time wall cast.mp3]] |} '''Audio plays when Time Wall's barrier activates.''' {| class="wikitable" |Cast Delay |[[File:Paradox time wall cast delay.mp3]] |} '''Audio loops while Time Wall is active.''' {| class="wikitable" |Loop |[[File:Paradox time wall lp.mp3]] |} '''Audio plays when Time Wall hits an enemy.''' {| class="wikitable" |Hit 01 |[[File:Paradox time wall hit 01.mp3]] |- |Hit 02 |[[File:Paradox time wall hit 02.mp3]] |- |Hit 03 |[[File:Paradox time wall hit 03.mp3]] |} '''Audio plays when Time Wall expires.''' {| class="wikitable" |Expire |[[File:Paradox time wall expire.mp3]] |} === {{AbilityIcon|Kinetic Carbine}} === '''Audio plays when casting Kinetic Carbine.''' {| class="wikitable" |Cast |[[File:Accel.mp3]] |} '''Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)''' {| class="wikitable" |Loop |[[File:Chrono kinetic carbine charge lp.mp3]] |} '''Audio plays when shooting Kinetic Carbine.''' {| class="wikitable" |Fire |[[File:Chrono kinetic carbine fire 01.mp3]] |} '''Audio plays when Kinetic Carbine expires.''' {| class="wikitable" | colspan="2" |Expire | colspan="2" |[[File:Chrono kinetic carbine charge expire.mp3]] |} === {{AbilityIcon|Paradoxical Swap}} === '''Audio plays when casting Paradoxical Swap.''' {| class="wikitable" |Cast |[[File:Paradox swap cast.mp3]] |} '''Audio plays when successfully hiting an enemy with Paradoxical Swap.''' {| class="wikitable" |Impact |[[File:Paradox swap hit.mp3]] |} '''Audio plays when Paradox and the enemy begin swapping places.''' {| class="wikitable" |Activate |[[File:Paradox swap activate.mp3]] |} '''Audio quietly loops while Paradox and the enemy are swapping places.''' {| class="wikitable" |Loop |[[File:Lp.mp3]] |} '''Audio plays when Paradox and the enemy finish swapping places.''' {| class="wikitable" | colspan="2" |Expire | colspan="2" |[[File:Paradox swap expire.mp3]] |}
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