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== Weapon == | == Weapon == | ||
=== Firing === | |||
'''Audio plays on Paradox when shooting.''' | |||
Audio plays on Paradox when shooting | |||
{| class="wikitable" | {| class="wikitable" | ||
|Weapon Fire 01 | |Weapon Fire 01 | ||
| Line 37: | Line 24: | ||
|Weapon Fire 06 | |Weapon Fire 06 | ||
|[[File:Chrono weapon fire 06.mp3]] | |[[File:Chrono weapon fire 06.mp3]] | ||
|} | |||
'''The last bullet''' '''Paradox shoots uses unique audio.''' | |||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Paradox wpn last shot 01.mp3]] | |||
|} | |||
'''Audio played when''' '''Paradox's bullets whiz past you.''' | |||
<small>'''Allies cannot hear this'''</small> | |||
{| class="wikitable" | |||
|Whiz By Group A 01 | |||
|[[File:Paradox weapon whizby groupa-001.mp3]] | |||
|- | |||
|Whiz By Group A 02 | |||
|[[File:Paradox weapon whizby groupa-002.mp3]] | |||
|- | |||
|Whiz By Group A 03 | |||
|[[File:Paradox weapon whizby groupa-003.mp3]] | |||
|- | |||
|Whiz By Group A 04 | |||
|[[File:Paradox weapon whizby groupa-004.mp3]] | |||
|- | |||
|Whiz By Group A 05 | |||
|[[File:Paradox weapon whizby groupa-005.mp3]] | |||
|- | |||
|Whiz By Group A 06 | |||
|[[File:Paradox weapon whizby groupa-006.mp3]] | |||
|- | |||
|Whiz By Group A 07 | |||
|[[File:Paradox weapon whizby groupa-007.mp3]] | |||
|- | |||
|Whiz By Group A 08 | |||
|[[File:Paradox weapon whizby groupa-008.mp3]] | |||
|- | |||
|Whiz By Group A 09 | |||
|[[File:Paradox weapon whizby groupa-009.mp3]] | |||
|- | |||
|Whiz By Group A 10 | |||
|[[File:Paradox weapon whizby groupa-010.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Whiz By Group B 01 | |||
|[[File:Paradox weapon whizby groupb-001.mp3]] | |||
|- | |||
|Whiz By Group B 02 | |||
|[[File:Paradox weapon whizby groupb-002.mp3]] | |||
|- | |||
|Whiz By Group B 03 | |||
|[[File:Paradox weapon whizby groupb-003.mp3]] | |||
|- | |||
|Whiz By Group B 04 | |||
|[[File:Paradox weapon whizby groupb-004.mp3]] | |||
|- | |||
|Whiz By Group B 05 | |||
|[[File:Paradox weapon whizby groupb-005.mp3]] | |||
|- | |||
|Whiz By Group B 06 | |||
|[[File:Paradox weapon whizby groupb-006.mp3]] | |||
|- | |||
|Whiz By Group B 07 | |||
|[[File:Paradox weapon whizby groupb-007.mp3]] | |||
|- | |||
|Whiz By Group B 08 | |||
|[[File:Paradox weapon whizby groupb-008.mp3]] | |||
|- | |||
|Whiz By Group B 09 | |||
|[[File:Paradox weapon whizby groupb-009.mp3]] | |||
|- | |||
|Whiz By Group B 10 | |||
|[[File:Paradox weapon whizby groupb-010.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Whiz By Group C 01 | |||
|[[File:Paradox weapon whizby groupc-001.mp3]] | |||
|- | |||
|Whiz By Group C 02 | |||
|[[File:Paradox weapon whizby groupc-002.mp3]] | |||
|- | |||
|Whiz By Group C 03 | |||
|[[File:Paradox weapon whizby groupc-003.mp3]] | |||
|- | |||
|Whiz By Group C 04 | |||
|[[File:Paradox weapon whizby groupc-004.mp3]] | |||
|- | |||
|Whiz By Group C 05 | |||
|[[File:Paradox weapon whizby groupc-005.mp3]] | |||
|- | |||
|Whiz By Group C 06 | |||
|[[File:Paradox weapon whizby groupc-006.mp3]] | |||
|- | |||
|Whiz By Group C 07 | |||
|[[File:Paradox weapon whizby groupc-007.mp3]] | |||
|- | |||
|Whiz By Group C 08 | |||
|[[File:Paradox weapon whizby groupc-008.mp3]] | |||
|- | |||
|Whiz By Group C 09 | |||
|[[File:Paradox weapon whizby groupc-009.mp3]] | |||
|- | |||
|Whiz By Group C 10 | |||
|[[File:Paradox weapon whizby groupc-010.mp3]] | |||
|} | |||
=== Reloading === | |||
'''Audio plays when''' '''Paradox is reloading.''' | |||
{| class="wikitable" | |||
|Reload Start 01 | |||
|[[File:Paradox wpn reload start 01.mp3]] | |||
|- | |||
|Reload Start 02 | |||
|[[File:Paradox wpn reload start 02.mp3]] | |||
|- | |||
|Reload Start 03 | |||
|[[File:Paradox wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload Mid 01 | |||
|[[File:Paradox wpn reload mid 01.mp3]] | |||
|- | |||
|Reload Mid 02 | |||
|[[File:Paradox wpn reload mid 02.mp3]] | |||
|- | |||
|Reload Mid 03 | |||
|[[File:Paradox wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload End 01 | |||
|[[File:Paradox wpn reload end 01.mp3]] | |||
|- | |||
|Reload End 02 | |||
|[[File:Paradox wpn reload end 02.mp3]] | |||
|- | |||
|Reload End 03 | |||
|[[File:Paradox wpn reload end 03.mp3]] | |||
|} | |} | ||
== Movement == | == Movement == | ||
'''Paradox's coat and equipment can be heard moving while Paradox is moving.''' | |||
{| class="wikitable" | |||
|Foley 01 | |||
|[[File:Chrono foley long 01.mp3]] | |||
|- | |||
|Foley 02 | |||
|[[File:Chrono foley long 02.mp3]] | |||
|- | |||
|Foley 03 | |||
|[[File:Chrono foley long 03.mp3]] | |||
|- | |||
|Foley 04 | |||
|[[File:Chrono foley long 04.mp3]] | |||
|- | |||
|Foley 05 | |||
|[[File:Chrono foley long 05.mp3]] | |||
|- | |||
|Foley 06 | |||
|[[File:Chrono foley short 01.mp3]] | |||
|- | |||
|Foley 07 | |||
|[[File:Chrono foley short 02.mp3]] | |||
|- | |||
|Foley 08 | |||
|[[File:Chrono foley short 03.mp3]] | |||
|- | |||
|Foley 09 | |||
|[[File:Chrono foley short 04.mp3]] | |||
|- | |||
|Foley 10 | |||
|[[File:Chrono foley short 05.mp3]] | |||
|- | |||
|Foley 11 | |||
|[[File:Chrono foley short 06.mp3]] | |||
|- | |||
|Foley 12 | |||
|[[File:Chrono foley short 07.mp3]] | |||
|} | |||
'''Audio that plays when''' '''Paradox lands after falling.''' | |||
{| class="wikitable" | |||
|Landing 01 | |||
|[[File:Chrono jump land 01.mp3]] | |||
|- | |||
|Landing 02 | |||
|[[File:Chrono jump land 02.mp3]] | |||
|- | |||
|Landing 03 | |||
|[[File:Chrono jump land 03.mp3]] | |||
|- | |||
|Landing 04 | |||
|[[File:Chrono jump land 04.mp3]] | |||
|- | |||
|Landing 05 | |||
|[[File:Chrono jump land 05.mp3]] | |||
|- | |||
|Landing 06 | |||
|[[File:Chrono jump land 06.mp3]] | |||
|- | |||
|Landing 07 | |||
|[[File:Chrono jump land 07.mp3]] | |||
|- | |||
|Landing 08 | |||
|[[File:Chrono jump land 08.mp3]] | |||
|- | |||
|Landing 09 | |||
|[[File:Chrono jump land 09.mp3]] | |||
|} | |||
== Abilities == | == Abilities == | ||
=== {{AbilityIcon|Pulse Grenade}} === | === {{AbilityIcon|Pulse Grenade}} === | ||
'''Audio plays | '''Audio plays when''' '''Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.''' | ||
'''<small>This does not play in-game if</small>''' '''<small>Pulse Grenade is set to "Quick Cast".</small>''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Select | ||
|[[File: | |[[File:Paradox pulse grenade select.mp3]] | ||
|- | |||
|Unselect | |||
|[[File:Paradox pulse grenade unselect.mp3]] | |||
|- | |||
|Loop | |||
|[[File:Paradox pulse grenade select lp.mp3]] | |||
|} | |||
'''Audio plays when casting Pulse Grenade.''' | |||
{| class="wikitable" | |||
|Cast 01 | |||
|[[File:Paradox pulse grenade cast 01.mp3]] | |||
|- | |||
|Cast 02 | |||
|[[File:Paradox pulse grenade cast 02.mp3]] | |||
|- | |||
|Cast 03 | |||
|[[File:Paradox pulse grenade cast 03.mp3]] | |||
|} | |||
'''Audio loops while Pulse Grenade's projectile is airborne.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Paradox pulse grenade proj lp.mp3]] | |||
|} | |||
'''Audio plays when Pulse Grenade first hits a surface.''' | |||
{| class="wikitable" | |||
|Impact 01 | |||
|[[File:Paradox pulse grenade proj impact 01.mp3]] | |||
|- | |||
|Impact 02 | |||
|[[File:Paradox pulse grenade proj impact 02.mp3]] | |||
|- | |||
|Impact 03 | |||
|[[File:Paradox pulse grenade proj impact 03.mp3]] | |||
|} | |||
'''Audio plays for each AoE pulse.''' | |||
{| class="wikitable" | |||
|Pulse 01 | |||
|[[File:Paradox pulse grenade armed 01.mp3]] | |||
|- | |||
|Pulse 02 | |||
|[[File:Paradox pulse grenade armed 02.mp3]] | |||
|- | |||
|Pulse 03 | |||
|[[File:Paradox pulse grenade armed 03.mp3]] | |||
|} | |||
'''Audio plays when Pulse Grenade hits an enemy.''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
|[[File:Paradox pulse grenade hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Paradox pulse grenade hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Paradox pulse grenade hit 03.mp3]] | |||
|} | |||
'''Additional audio plays for the final pulse before Pulse Grenade expires.''' | |||
{| class="wikitable" | |||
|Expire | |||
|[[File:Paradox pulse grenade expire.mp3]] | |||
|} | |} | ||
=== {{AbilityIcon|Time Wall}} === | === {{AbilityIcon|Time Wall}} === | ||
'''Audio plays | '''Audio plays when casting Time Wall.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Cast | |Cast | ||
|[[File: | |[[File:Paradox time wall cast.mp3]] | ||
|} | |||
'''Audio plays when Time Wall's barrier activates.''' | |||
{| class="wikitable" | |||
|Cast Delay | |||
|[[File:Paradox time wall cast delay.mp3]] | |||
|} | |||
'''Audio loops while Time Wall is active.''' | |||
{| class="wikitable" | |||
|Loop | |||
|[[File:Paradox time wall lp.mp3]] | |||
|} | |||
'''Audio plays when Time Wall hits an enemy.''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
|[[File:Paradox time wall hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Paradox time wall hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Paradox time wall hit 03.mp3]] | |||
|} | |} | ||
'''Audio plays | '''Audio plays when Time Wall expires.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Expire | ||
|[[File: | |[[File:Paradox time wall expire.mp3]] | ||
|} | |} | ||
=== {{AbilityIcon|Kinetic Carbine}} === | === {{AbilityIcon|Kinetic Carbine}} === | ||
'''Audio plays | '''Audio plays when casting Kinetic Carbine.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Cast | ||
|[[File:Accel.mp3]] | |[[File:Accel.mp3]] | ||
|} | |} | ||
'''Audio starts looping on Paradox after casting | '''Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Chrono kinetic carbine charge lp.mp3]] | |[[File:Chrono kinetic carbine charge lp.mp3]] | ||
|} | |} | ||
'''Audio plays | '''Audio plays when shooting Kinetic Carbine.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Fire | |Fire | ||
|[[File:Chrono kinetic carbine fire 01.mp3]] | |[[File:Chrono kinetic carbine fire 01.mp3]] | ||
|} | |} | ||
''' | '''Audio plays when Kinetic Carbine expires.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="2" |Expire | | colspan="2" |Expire | ||
| Line 84: | Line 355: | ||
=== {{AbilityIcon|Paradoxical Swap}} === | === {{AbilityIcon|Paradoxical Swap}} === | ||
'''Audio | '''Audio plays when casting Paradoxical Swap.''' | ||
{| class="wikitable" | |||
|Cast | |||
|[[File:Paradox swap cast.mp3]] | |||
|} | |||
'''Audio plays when successfully hiting an enemy with Paradoxical Swap.''' | |||
{| class="wikitable" | {| class="wikitable" | ||
| | |Impact | ||
|[[File: | |[[File:Paradox swap hit.mp3]] | ||
|} | |} | ||
'''Audio plays | '''Audio plays when Paradox and the enemy begin swapping places.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| | |Activate | ||
|[[File: | |[[File:Paradox swap activate.mp3]] | ||
|} | |} | ||
'''Audio loops while Paradox and the enemy | '''Audio quietly loops while Paradox and the enemy are swapping places.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Loop | |Loop | ||
|[[File:Lp.mp3]] | |[[File:Lp.mp3]] | ||
|} | |||
'''Audio plays when Paradox and the enemy finish swapping places.''' | |||
{| class="wikitable" | |||
| colspan="2" |Expire | |||
| colspan="2" |[[File:Paradox swap expire.mp3]] | |||
|} | |} | ||
| Line 307: | Line 588: | ||
|[[File:Chrono pain akira laser 11.mp3]] | |[[File:Chrono pain akira laser 11.mp3]] | ||
|} | |} | ||
== Removed Sound Effects == | |||
=== Reloading === | |||
Audio plays on Paradox when reloading | |||
{| class="wikitable" | |||
|Clip out | |||
|[[File:Clipout.mp3]] | |||
|- | |||
|End | |||
|[[File:End.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Twirl 01 | |||
|[[File:Twirl 01.mp3]] | |||
|- | |||
|Twirl 02 | |||
|[[File:Twirl 02.mp3]] | |||
|} | |||
=== {{AbilityIcon|Pulse Grenade}} === | |||
'''Audio played on the AoE of Pulse Grenade.''' | |||
{| class="wikitable" | |||
|Armed | |||
|[[File:Armed.mp3]] | |||
|} | |||
=== {{AbilityIcon|Time Wall}} === | |||
'''Audio played on Paradox when casting Time Wall.''' | |||
{| class="wikitable" | |||
|Cast | |||
|[[File:Pre cast.mp3]] | |||
|} | |||
'''Audio played on the wall when deployed.''' | |||
{| class="wikitable" | |||
|Activate | |||
|[[File:Activate.mp3]] | |||
|} | |||
=== {{AbilityIcon|Paradoxical Swap}} === | |||
'''Audio looped on the projectile.''' | |||
{| class="wikitable" | |||
|Projectile Loop | |||
|[[File:Proj lp.mp3]] | |||
|} | |||
'''Audio played on Paradox when the projectile connected with an enemy.''' | |||
{| class="wikitable" | |||
|Swap | |||
|[[File:Chrono a2 swap activate 01.mp3]] | |||
|} | |||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Paradox]] | |||
[[Category:Paradox|S]] | |||
Latest revision as of 23:11, 9 September 2026
List of sound effects for Paradox.
Weapon
[edit | edit source]Firing
[edit | edit source]Audio plays on Paradox when shooting.
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 | |
| Weapon Fire 06 |
The last bullet Paradox shoots uses unique audio.
| Last Shot |
Audio played when Paradox's bullets whiz past you.
Allies cannot hear this
| Whiz By Group A 01 | |
| Whiz By Group A 02 | |
| Whiz By Group A 03 | |
| Whiz By Group A 04 | |
| Whiz By Group A 05 | |
| Whiz By Group A 06 | |
| Whiz By Group A 07 | |
| Whiz By Group A 08 | |
| Whiz By Group A 09 | |
| Whiz By Group A 10 |
| Whiz By Group B 01 | |
| Whiz By Group B 02 | |
| Whiz By Group B 03 | |
| Whiz By Group B 04 | |
| Whiz By Group B 05 | |
| Whiz By Group B 06 | |
| Whiz By Group B 07 | |
| Whiz By Group B 08 | |
| Whiz By Group B 09 | |
| Whiz By Group B 10 |
| Whiz By Group C 01 | |
| Whiz By Group C 02 | |
| Whiz By Group C 03 | |
| Whiz By Group C 04 | |
| Whiz By Group C 05 | |
| Whiz By Group C 06 | |
| Whiz By Group C 07 | |
| Whiz By Group C 08 | |
| Whiz By Group C 09 | |
| Whiz By Group C 10 |
Reloading
[edit | edit source]Audio plays when Paradox is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
[edit | edit source]Paradox's coat and equipment can be heard moving while Paradox is moving.
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Audio that plays when Paradox lands after falling.
| Landing 01 | |
| Landing 02 | |
| Landing 03 | |
| Landing 04 | |
| Landing 05 | |
| Landing 06 | |
| Landing 07 | |
| Landing 08 | |
| Landing 09 |
Abilities
[edit | edit source]Audio plays when Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.
This does not play in-game if Pulse Grenade is set to "Quick Cast".
| Select | |
| Unselect | |
| Loop |
Audio plays when casting Pulse Grenade.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops while Pulse Grenade's projectile is airborne.
| Loop |
Audio plays when Pulse Grenade first hits a surface.
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio plays for each AoE pulse.
| Pulse 01 | |
| Pulse 02 | |
| Pulse 03 |
Audio plays when Pulse Grenade hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Additional audio plays for the final pulse before Pulse Grenade expires.
| Expire |
Audio plays when casting Time Wall.
| Cast |
Audio plays when Time Wall's barrier activates.
| Cast Delay |
Audio loops while Time Wall is active.
| Loop |
Audio plays when Time Wall hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when Time Wall expires.
| Expire |
Audio plays when casting Kinetic Carbine.
| Cast |
Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)
| Loop |
Audio plays when shooting Kinetic Carbine.
| Fire |
Audio plays when Kinetic Carbine expires.
| Expire |
Audio plays when casting Paradoxical Swap.
| Cast |
Audio plays when successfully hiting an enemy with Paradoxical Swap.
| Impact |
Audio plays when Paradox and the enemy begin swapping places.
| Activate |
Audio quietly loops while Paradox and the enemy are swapping places.
| Loop |
Audio plays when Paradox and the enemy finish swapping places.
| Expire |
Emotes
[edit | edit source]Paradox's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 |
Audio plays when Paradox is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Audio plays when Paradox takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 | |
| Warning 05 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 | |
| Scream 04 | |
| Scream 05 | |
| Scream 06 | |
| Scream 07 | |
| Scream 08 | |
| Scream 09 | |
| Scream 10 | |
| Scream 11 |
Removed Sound Effects
[edit | edit source]Reloading
[edit | edit source]Audio plays on Paradox when reloading
| Clip out | |
| End |
| Twirl 01 | |
| Twirl 02 |
Audio played on the AoE of Pulse Grenade.
| Armed |
Audio played on Paradox when casting Time Wall.
| Cast |
Audio played on the wall when deployed.
| Activate |
Audio looped on the projectile.
| Projectile Loop |
Audio played on Paradox when the projectile connected with an enemy.
| Swap |