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{{HeroTabs}}
List of sound effects for '''Paradox.'''
List of sound effects for '''Paradox.'''


== Weapon ==
== Weapon ==
=== Firing ===
'''Audio plays on Paradox when shooting.'''
{| class="wikitable"
|Weapon Fire 01
|[[File:Chrono weapon fire 01.mp3]]
|-
|Weapon Fire 02
|[[File:Chrono weapon fire 02.mp3]]
|-
|Weapon Fire 03
|[[File:Chrono weapon fire 03.mp3]]
|-
|Weapon Fire 04
|[[File:Chrono weapon fire 04.mp3]]
|-
|Weapon Fire 05
|[[File:Chrono weapon fire 05.mp3]]
|-
|Weapon Fire 06
|[[File:Chrono weapon fire 06.mp3]]
|}
'''The last bullet''' '''Paradox shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Paradox wpn last shot 01.mp3]]
|}
'''Audio played when''' '''Paradox's bullets whiz past you.'''
<small>'''Allies cannot hear this'''</small>
{| class="wikitable"
|Whiz By Group A 01
|[[File:Paradox weapon whizby groupa-001.mp3]]
|-
|Whiz By Group A 02
|[[File:Paradox weapon whizby groupa-002.mp3]]
|-
|Whiz By Group A 03
|[[File:Paradox weapon whizby groupa-003.mp3]]
|-
|Whiz By Group A 04
|[[File:Paradox weapon whizby groupa-004.mp3]]
|-
|Whiz By Group A 05
|[[File:Paradox weapon whizby groupa-005.mp3]]
|-
|Whiz By Group A 06
|[[File:Paradox weapon whizby groupa-006.mp3]]
|-
|Whiz By Group A 07
|[[File:Paradox weapon whizby groupa-007.mp3]]
|-
|Whiz By Group A 08
|[[File:Paradox weapon whizby groupa-008.mp3]]
|-
|Whiz By Group A 09
|[[File:Paradox weapon whizby groupa-009.mp3]]
|-
|Whiz By Group A 10
|[[File:Paradox weapon whizby groupa-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group B 01
|[[File:Paradox weapon whizby groupb-001.mp3]]
|-
|Whiz By Group B 02
|[[File:Paradox weapon whizby groupb-002.mp3]]
|-
|Whiz By Group B 03
|[[File:Paradox weapon whizby groupb-003.mp3]]
|-
|Whiz By Group B 04
|[[File:Paradox weapon whizby groupb-004.mp3]]
|-
|Whiz By Group B 05
|[[File:Paradox weapon whizby groupb-005.mp3]]
|-
|Whiz By Group B 06
|[[File:Paradox weapon whizby groupb-006.mp3]]
|-
|Whiz By Group B 07
|[[File:Paradox weapon whizby groupb-007.mp3]]
|-
|Whiz By Group B 08
|[[File:Paradox weapon whizby groupb-008.mp3]]
|-
|Whiz By Group B 09
|[[File:Paradox weapon whizby groupb-009.mp3]]
|-
|Whiz By Group B 10
|[[File:Paradox weapon whizby groupb-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group C 01
|[[File:Paradox weapon whizby groupc-001.mp3]]
|-
|Whiz By Group C 02
|[[File:Paradox weapon whizby groupc-002.mp3]]
|-
|Whiz By Group C 03
|[[File:Paradox weapon whizby groupc-003.mp3]]
|-
|Whiz By Group C 04
|[[File:Paradox weapon whizby groupc-004.mp3]]
|-
|Whiz By Group C 05
|[[File:Paradox weapon whizby groupc-005.mp3]]
|-
|Whiz By Group C 06
|[[File:Paradox weapon whizby groupc-006.mp3]]
|-
|Whiz By Group C 07
|[[File:Paradox weapon whizby groupc-007.mp3]]
|-
|Whiz By Group C 08
|[[File:Paradox weapon whizby groupc-008.mp3]]
|-
|Whiz By Group C 09
|[[File:Paradox weapon whizby groupc-009.mp3]]
|-
|Whiz By Group C 10
|[[File:Paradox weapon whizby groupc-010.mp3]]
|}
=== Reloading ===
'''Audio plays when''' '''Paradox is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Paradox wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Paradox wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Paradox wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Paradox wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Paradox wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Paradox wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Paradox wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Paradox wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Paradox wpn reload end 03.mp3]]
|}


== Movement ==
== Movement ==
'''Paradox's coat and equipment can be heard moving while Paradox is moving.'''
{| class="wikitable"
|Foley 01
|[[File:Chrono foley long 01.mp3]]
|-
|Foley 02
|[[File:Chrono foley long 02.mp3]]
|-
|Foley 03
|[[File:Chrono foley long 03.mp3]]
|-
|Foley 04
|[[File:Chrono foley long 04.mp3]]
|-
|Foley 05
|[[File:Chrono foley long 05.mp3]]
|-
|Foley 06
|[[File:Chrono foley short 01.mp3]]
|-
|Foley 07
|[[File:Chrono foley short 02.mp3]]
|-
|Foley 08
|[[File:Chrono foley short 03.mp3]]
|-
|Foley 09
|[[File:Chrono foley short 04.mp3]]
|-
|Foley 10
|[[File:Chrono foley short 05.mp3]]
|-
|Foley 11
|[[File:Chrono foley short 06.mp3]]
|-
|Foley 12
|[[File:Chrono foley short 07.mp3]]
|}
'''Audio that plays when''' '''Paradox lands after falling.'''
{| class="wikitable"
|Landing 01
|[[File:Chrono jump land 01.mp3]]
|-
|Landing 02
|[[File:Chrono jump land 02.mp3]]
|-
|Landing 03
|[[File:Chrono jump land 03.mp3]]
|-
|Landing 04
|[[File:Chrono jump land 04.mp3]]
|-
|Landing 05
|[[File:Chrono jump land 05.mp3]]
|-
|Landing 06
|[[File:Chrono jump land 06.mp3]]
|-
|Landing 07
|[[File:Chrono jump land 07.mp3]]
|-
|Landing 08
|[[File:Chrono jump land 08.mp3]]
|-
|Landing 09
|[[File:Chrono jump land 09.mp3]]
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pulse Grenade}} ===
=== {{AbilityIcon|Pulse Grenade}} ===
'''Audio plays on the AoE of the spell'''
'''Audio plays when''' '''Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.'''
 
'''<small>This does not play in-game if</small>''' '''<small>Pulse Grenade is set to "Quick Cast".</small>'''
{| class="wikitable"
|Select
|[[File:Paradox pulse grenade select.mp3]]
|-
|Unselect
|[[File:Paradox pulse grenade unselect.mp3]]
|-
|Loop
|[[File:Paradox pulse grenade select lp.mp3]]
|}
'''Audio plays when casting Pulse Grenade.'''
{| class="wikitable"
|Cast 01
|[[File:Paradox pulse grenade cast 01.mp3]]
|-
|Cast 02
|[[File:Paradox pulse grenade cast 02.mp3]]
|-
|Cast 03
|[[File:Paradox pulse grenade cast 03.mp3]]
|}
'''Audio loops while Pulse Grenade's projectile is airborne.'''
{| class="wikitable"
|Loop
|[[File:Paradox pulse grenade proj lp.mp3]]
|}
'''Audio plays when Pulse Grenade first hits a surface.'''
{| class="wikitable"
|Impact 01
|[[File:Paradox pulse grenade proj impact 01.mp3]]
|-
|Impact 02
|[[File:Paradox pulse grenade proj impact 02.mp3]]
|-
|Impact 03
|[[File:Paradox pulse grenade proj impact 03.mp3]]
|}
'''Audio plays for each AoE pulse.'''
{| class="wikitable"
|Pulse 01
|[[File:Paradox pulse grenade armed 01.mp3]]
|-
|Pulse 02
|[[File:Paradox pulse grenade armed 02.mp3]]
|-
|Pulse 03
|[[File:Paradox pulse grenade armed 03.mp3]]
|}
'''Audio plays when Pulse Grenade hits an enemy.'''
{| class="wikitable"
{| class="wikitable"
|Armed
|Hit 01
|[[File:Armed.mp3]]
|[[File:Paradox pulse grenade hit 01.mp3]]
|-
|Hit 02
|[[File:Paradox pulse grenade hit 02.mp3]]
|-
|Hit 03
|[[File:Paradox pulse grenade hit 03.mp3]]
|}
'''Additional audio plays for the final pulse before Pulse Grenade expires.'''
{| class="wikitable"
|Expire
|[[File:Paradox pulse grenade expire.mp3]]
|}
|}


=== {{AbilityIcon|Time Wall}} ===
=== {{AbilityIcon|Time Wall}} ===
'''Audio plays on Paradox after using the spell'''
'''Audio plays when casting Time Wall.'''  
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Pre cast.mp3]]
|[[File:Paradox time wall cast.mp3]]
|}
'''Audio plays when Time Wall's barrier activates.'''
{| class="wikitable"
|Cast Delay
|[[File:Paradox time wall cast delay.mp3]]
|}
'''Audio loops while Time Wall is active.'''
{| class="wikitable"
|Loop
|[[File:Paradox time wall lp.mp3]]
|}
'''Audio plays when Time Wall hits an enemy.'''
{| class="wikitable"
|Hit 01
|[[File:Paradox time wall hit 01.mp3]]
|-
|Hit 02
|[[File:Paradox time wall hit 02.mp3]]
|-
|Hit 03
|[[File:Paradox time wall hit 03.mp3]]
|}
|}
'''Audio plays on the wall when deployed'''
'''Audio plays when Time Wall expires.'''
{| class="wikitable"
{| class="wikitable"
|Activate
|Expire
|[[File:Activate.mp3]]
|[[File:Paradox time wall expire.mp3]]
|}
|}


=== {{AbilityIcon|Kinetic Carbine}} ===
=== {{AbilityIcon|Kinetic Carbine}} ===
'''Audio plays on Paradox when casting the spell'''
'''Audio plays when casting Kinetic Carbine.'''
{| class="wikitable"
{| class="wikitable"
|Accel
|Cast
|[[File:Accel.mp3]]
|[[File:Accel.mp3]]
|}
|}
'''Audio starts looping on Paradox after casting the spell'''
'''Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Chrono kinetic carbine charge lp.mp3]]
|[[File:Chrono kinetic carbine charge lp.mp3]]
|}
|}
'''Audio plays on Paradox after shooting'''
'''Audio plays when shooting Kinetic Carbine.'''
{| class="wikitable"
{| class="wikitable"
|Fire
|Fire
|[[File:Chrono kinetic carbine fire 01.mp3]]
|[[File:Chrono kinetic carbine fire 01.mp3]]
|}
|}
'''If the spell runs out, an Audio plays'''
'''Audio plays when Kinetic Carbine expires.'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Expire
| colspan="2" |Expire
Line 48: Line 355:


=== {{AbilityIcon|Paradoxical Swap}} ===
=== {{AbilityIcon|Paradoxical Swap}} ===
'''Audio plays when casting Paradoxical Swap.'''
{| class="wikitable"
|Cast
|[[File:Paradox swap cast.mp3]]
|}
'''Audio plays when successfully hiting an enemy with Paradoxical Swap.'''
{| class="wikitable"
|Impact
|[[File:Paradox swap hit.mp3]]
|}
'''Audio plays when Paradox and the enemy begin swapping places.'''
{| class="wikitable"
|Activate
|[[File:Paradox swap activate.mp3]]
|}
'''Audio quietly loops while Paradox and the enemy are swapping places.'''
{| class="wikitable"
|Loop
|[[File:Lp.mp3]]
|}
'''Audio plays when Paradox and the enemy finish swapping places.'''
{| class="wikitable"
| colspan="2" |Expire
| colspan="2" |[[File:Paradox swap expire.mp3]]
|}
== Emotes ==
'''''Paradox's voice lines that play in specific situations.'''''
=== Efforts ===
'''Audio plays for generic efforts (such as jumping or ledge mantling.)'''
{| class="wikitable"
|Effort 01
|[[File:Chrono effort general 01.mp3]]
|-
|Effort 02
|[[File:Chrono effort general 02.mp3]]
|-
|Effort 03
|[[File:Chrono effort general 03.mp3]]
|-
|Effort 04
|[[File:Chrono effort general 04.mp3]]
|-
|Effort 05
|[[File:Chrono effort general 05.mp3]]
|-
|Effort 06
|[[File:Chrono effort general 06.mp3]]
|-
|Effort 07
|[[File:Chrono effort general 07.mp3]]
|-
|Effort 08
|[[File:Chrono effort general 08.mp3]]
|}
'''Audio plays when dashing.'''
{| class="wikitable"
|Dash 01
|[[File:Chrono effort dash 01.mp3]]
|-
|Dash 02
|[[File:Chrono effort dash 02.mp3]]
|-
|Dash 03
|[[File:Chrono effort dash 03.mp3]]
|-
|Dash 04
|[[File:Chrono effort dash 04.mp3]]
|-
|Dash 05
|[[File:Chrono effort dash 05.mp3]]
|-
|Dash 06
|[[File:Chrono effort dash 06.mp3]]
|}
'''Audio plays during light melee. These lines are currently unused.'''
{| class="wikitable"
|Light Melee 01
|[[File:Chrono effort melee small 01.mp3]]
|-
|Light Melee 02
|[[File:Chrono effort melee small 02.mp3]]
|-
|Light Melee 03
|[[File:Chrono effort melee small 03.mp3]]
|-
|Light Melee 04
|[[File:Chrono effort melee small 04.mp3]]
|-
|Light Melee 05
|[[File:Chrono effort melee small 05.mp3]]
|-
|Light Melee 06
|[[File:Chrono effort melee small 06.mp3]]
|}
'''Audio plays during heavy melee. These lines are currently unused.'''
{| class="wikitable"
|Heavy Melee 01
|[[File:Chrono effort melee big 01.mp3]]
|-
|Heavy Melee 02
|[[File:Chrono effort melee big 02.mp3]]
|-
|Heavy Melee 03
|[[File:Chrono effort melee big 03.mp3]]
|-
|Heavy Melee 04
|[[File:Chrono effort melee big 04.mp3]]
|-
|Heavy Melee 05
|[[File:Chrono effort melee big 05.mp3]]
|}
=== Pain ===
'''Audio sometimes plays when taking a small amount of damage.'''
{| class="wikitable"
|Small Pain 01
|[[File:Chrono pain small 01.mp3]]
|-
|Small Pain 02
|[[File:Chrono pain small 02.mp3]]
|-
|Small Pain 03
|[[File:Chrono pain small 03.mp3]]
|-
|Small Pain 04
|[[File:Chrono pain small 04.mp3]]
|-
|Small Pain 05
|[[File:Chrono pain small 05.mp3]]
|-
|Small Pain 06
|[[File:Chrono pain small 06.mp3]]
|-
|Small Pain 07
|[[File:Chrono pain small 07.mp3]]
|}
'''Audio sometimes plays when taking a large amount of damage.'''
{| class="wikitable"
|Big Pain 01
|[[File:Chrono pain big 01.mp3]]
|-
|Big Pain 02
|[[File:Chrono pain big 02.mp3]]
|-
|Big Pain 03
|[[File:Chrono pain big 03.mp3]]
|-
|Big Pain 04
|[[File:Chrono pain big 04.mp3]]
|-
|Big Pain 05
|[[File:Chrono pain big 05.mp3]]
|-
|Big Pain 06
|[[File:Chrono pain big 06.mp3]]
|-
|Big Pain 07
|[[File:Chrono pain big 07.mp3]]
|-
|Big Pain 08
|[[File:Chrono pain big 08.mp3]]
|}
'''Audio plays when''' '''Paradox is killed.'''
{| class="wikitable"
|Death 01
|[[File:Chrono pain death 01.mp3]]
|-
|Death 02
|[[File:Chrono pain death 02.mp3]]
|-
|Death 03
|[[File:Chrono pain death 03.mp3]]
|-
|Death 04
|[[File:Chrono pain death 04.mp3]]
|-
|Death 05
|[[File:Chrono pain death 05.mp3]]
|}
'''Audio plays when''' '''Paradox takes damage while low on health. These lines are currently unused.'''
{| class="wikitable"
|Warning 01
|[[File:Chrono pain low health warning.mp3]]
|-
|Warning 02
|[[File:Chrono pain low health warning 02.mp3]]
|-
|Warning 03
|[[File:Chrono pain low health warning 03.mp3]]
|-
|Warning 04
|[[File:Chrono pain low health warning 04.mp3]]
|-
|Warning 05
|[[File:Chrono pain low health warning 05.mp3]]
|}
'''Audio plays when hurt by "Akira Laser". These lines are currently unused.'''
{| class="wikitable"
|Scream 01
|[[File:Chrono pain akira laser 01.mp3]]
|-
|Scream 02
|[[File:Chrono pain akira laser 02.mp3]]
|-
|Scream 03
|[[File:Chrono pain akira laser 03.mp3]]
|-
|Scream 04
|[[File:Chrono pain akira laser 04.mp3]]
|-
|Scream 05
|[[File:Chrono pain akira laser 05.mp3]]
|-
|Scream 06
|[[File:Chrono pain akira laser 06.mp3]]
|-
|Scream 07
|[[File:Chrono pain akira laser 07.mp3]]
|-
|Scream 08
|[[File:Chrono pain akira laser 08.mp3]]
|-
|Scream 09
|[[File:Chrono pain akira laser 09.mp3]]
|-
|Scream 10
|[[File:Chrono pain akira laser 10.mp3]]
|-
|Scream 11
|[[File:Chrono pain akira laser 11.mp3]]
|}
== Removed Sound Effects ==
=== Reloading ===
Audio plays on Paradox when reloading
{| class="wikitable"
|Clip out
|[[File:Clipout.mp3]]
|-
|End
|[[File:End.mp3]]
|}
{| class="wikitable"
|Twirl 01
|[[File:Twirl 01.mp3]]
|-
|Twirl 02
|[[File:Twirl 02.mp3]]
|}
=== {{AbilityIcon|Pulse Grenade}} ===
'''Audio played on the AoE of Pulse Grenade.'''
{| class="wikitable"
|Armed
|[[File:Armed.mp3]]
|}
=== {{AbilityIcon|Time Wall}} ===
'''Audio played on Paradox when casting Time Wall.'''
{| class="wikitable"
|Cast
|[[File:Pre cast.mp3]]
|}
'''Audio played on the wall when deployed.'''
{| class="wikitable"
|Activate
|[[File:Activate.mp3]]
|}
=== {{AbilityIcon|Paradoxical Swap}} ===
'''Audio looped on the projectile.'''
{| class="wikitable"
|Projectile Loop
|[[File:Proj lp.mp3]]
|}
'''Audio played on Paradox when the projectile connected with an enemy.'''
{| class="wikitable"
|Swap
|[[File:Chrono a2 swap activate 01.mp3]]
|}
{{Sounds navbox}}
[[Category:Paradox|S]]

Latest revision as of 23:11, 9 September 2026

List of sound effects for Paradox.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays on Paradox when shooting.

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05
Weapon Fire 06

The last bullet Paradox shoots uses unique audio.

Last Shot

Audio played when Paradox's bullets whiz past you.

Allies cannot hear this

Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10
Whiz By Group C 01
Whiz By Group C 02
Whiz By Group C 03
Whiz By Group C 04
Whiz By Group C 05
Whiz By Group C 06
Whiz By Group C 07
Whiz By Group C 08
Whiz By Group C 09
Whiz By Group C 10

Reloading

[edit | edit source]

Audio plays when Paradox is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Paradox's coat and equipment can be heard moving while Paradox is moving.

Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12

Audio that plays when Paradox lands after falling.

Landing 01
Landing 02
Landing 03
Landing 04
Landing 05
Landing 06
Landing 07
Landing 08
Landing 09

Abilities

[edit | edit source]

Audio plays when Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.

This does not play in-game if Pulse Grenade is set to "Quick Cast".

Select
Unselect
Loop

Audio plays when casting Pulse Grenade.

Cast 01
Cast 02
Cast 03

Audio loops while Pulse Grenade's projectile is airborne.

Loop

Audio plays when Pulse Grenade first hits a surface.

Impact 01
Impact 02
Impact 03

Audio plays for each AoE pulse.

Pulse 01
Pulse 02
Pulse 03

Audio plays when Pulse Grenade hits an enemy.

Hit 01
Hit 02
Hit 03

Additional audio plays for the final pulse before Pulse Grenade expires.

Expire

Audio plays when casting Time Wall.

Cast

Audio plays when Time Wall's barrier activates.

Cast Delay

Audio loops while Time Wall is active.

Loop

Audio plays when Time Wall hits an enemy.

Hit 01
Hit 02
Hit 03

Audio plays when Time Wall expires.

Expire

Audio plays when casting Kinetic Carbine.

Cast

Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)

Loop

Audio plays when shooting Kinetic Carbine.

Fire

Audio plays when Kinetic Carbine expires.

Expire

Audio plays when casting Paradoxical Swap.

Cast

Audio plays when successfully hiting an enemy with Paradoxical Swap.

Impact

Audio plays when Paradox and the enemy begin swapping places.

Activate

Audio quietly loops while Paradox and the enemy are swapping places.

Loop

Audio plays when Paradox and the enemy finish swapping places.

Expire

Emotes

[edit | edit source]

Paradox's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Paradox is killed.

Death 01
Death 02
Death 03
Death 04
Death 05

Audio plays when Paradox takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03
Scream 04
Scream 05
Scream 06
Scream 07
Scream 08
Scream 09
Scream 10
Scream 11

Removed Sound Effects

[edit | edit source]

Reloading

[edit | edit source]

Audio plays on Paradox when reloading

Clip out
End
Twirl 01
Twirl 02

Audio played on the AoE of Pulse Grenade.

Armed

Audio played on Paradox when casting Time Wall.

Cast

Audio played on the wall when deployed.

Activate

Audio looped on the projectile.

Projectile Loop

Audio played on Paradox when the projectile connected with an enemy.

Swap