Paradox/Sounds: Difference between revisions

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Updated sound effects for movement and abilities
 
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== Weapon ==
== Weapon ==
Audio plays on Paradox when reloading
 
{| class="wikitable"
=== Firing ===
|Clip out
'''Audio plays on Paradox when shooting.'''
|[[File:Clipout.mp3]]
|-
|End
|[[File:End.mp3]]
|}
{| class="wikitable"
|Twirl 01
|[[File:Twirl 01.mp3]]
|-
|Twirl 02
|[[File:Twirl 02.mp3]]
|}
Audio plays on Paradox when shooting
{| class="wikitable"
{| class="wikitable"
|Weapon Fire 01
|Weapon Fire 01
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|Weapon Fire 06
|Weapon Fire 06
|[[File:Chrono weapon fire 06.mp3]]
|[[File:Chrono weapon fire 06.mp3]]
|}
'''The last bullet''' '''Paradox shoots uses unique audio.'''
{| class="wikitable"
|Last Shot
|[[File:Paradox wpn last shot 01.mp3]]
|}
'''Audio played when''' '''Paradox's bullets whiz past you.'''
<small>'''Allies cannot hear this'''</small>
{| class="wikitable"
|Whiz By Group A 01
|[[File:Paradox weapon whizby groupa-001.mp3]]
|-
|Whiz By Group A 02
|[[File:Paradox weapon whizby groupa-002.mp3]]
|-
|Whiz By Group A 03
|[[File:Paradox weapon whizby groupa-003.mp3]]
|-
|Whiz By Group A 04
|[[File:Paradox weapon whizby groupa-004.mp3]]
|-
|Whiz By Group A 05
|[[File:Paradox weapon whizby groupa-005.mp3]]
|-
|Whiz By Group A 06
|[[File:Paradox weapon whizby groupa-006.mp3]]
|-
|Whiz By Group A 07
|[[File:Paradox weapon whizby groupa-007.mp3]]
|-
|Whiz By Group A 08
|[[File:Paradox weapon whizby groupa-008.mp3]]
|-
|Whiz By Group A 09
|[[File:Paradox weapon whizby groupa-009.mp3]]
|-
|Whiz By Group A 10
|[[File:Paradox weapon whizby groupa-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group B 01
|[[File:Paradox weapon whizby groupb-001.mp3]]
|-
|Whiz By Group B 02
|[[File:Paradox weapon whizby groupb-002.mp3]]
|-
|Whiz By Group B 03
|[[File:Paradox weapon whizby groupb-003.mp3]]
|-
|Whiz By Group B 04
|[[File:Paradox weapon whizby groupb-004.mp3]]
|-
|Whiz By Group B 05
|[[File:Paradox weapon whizby groupb-005.mp3]]
|-
|Whiz By Group B 06
|[[File:Paradox weapon whizby groupb-006.mp3]]
|-
|Whiz By Group B 07
|[[File:Paradox weapon whizby groupb-007.mp3]]
|-
|Whiz By Group B 08
|[[File:Paradox weapon whizby groupb-008.mp3]]
|-
|Whiz By Group B 09
|[[File:Paradox weapon whizby groupb-009.mp3]]
|-
|Whiz By Group B 10
|[[File:Paradox weapon whizby groupb-010.mp3]]
|}
{| class="wikitable"
|Whiz By Group C 01
|[[File:Paradox weapon whizby groupc-001.mp3]]
|-
|Whiz By Group C 02
|[[File:Paradox weapon whizby groupc-002.mp3]]
|-
|Whiz By Group C 03
|[[File:Paradox weapon whizby groupc-003.mp3]]
|-
|Whiz By Group C 04
|[[File:Paradox weapon whizby groupc-004.mp3]]
|-
|Whiz By Group C 05
|[[File:Paradox weapon whizby groupc-005.mp3]]
|-
|Whiz By Group C 06
|[[File:Paradox weapon whizby groupc-006.mp3]]
|-
|Whiz By Group C 07
|[[File:Paradox weapon whizby groupc-007.mp3]]
|-
|Whiz By Group C 08
|[[File:Paradox weapon whizby groupc-008.mp3]]
|-
|Whiz By Group C 09
|[[File:Paradox weapon whizby groupc-009.mp3]]
|-
|Whiz By Group C 10
|[[File:Paradox weapon whizby groupc-010.mp3]]
|}
=== Reloading ===
'''Audio plays when''' '''Paradox is reloading.'''
{| class="wikitable"
|Reload Start 01
|[[File:Paradox wpn reload start 01.mp3]]
|-
|Reload Start 02
|[[File:Paradox wpn reload start 02.mp3]]
|-
|Reload Start 03
|[[File:Paradox wpn reload start 03.mp3]]
|}
{| class="wikitable"
|Reload Mid 01
|[[File:Paradox wpn reload mid 01.mp3]]
|-
|Reload Mid 02
|[[File:Paradox wpn reload mid 02.mp3]]
|-
|Reload Mid 03
|[[File:Paradox wpn reload mid 03.mp3]]
|}
{| class="wikitable"
|Reload End 01
|[[File:Paradox wpn reload end 01.mp3]]
|-
|Reload End 02
|[[File:Paradox wpn reload end 02.mp3]]
|-
|Reload End 03
|[[File:Paradox wpn reload end 03.mp3]]
|}
|}


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|[[File:Accel.mp3]]
|[[File:Accel.mp3]]
|}
|}
'''Audio starts looping on Paradox after casting Kinetic Carbine.'''
'''Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
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== Removed Sound Effects ==
== Removed Sound Effects ==


=== Reloading ===
Audio plays on Paradox when reloading
{| class="wikitable"
|Clip out
|[[File:Clipout.mp3]]
|-
|End
|[[File:End.mp3]]
|}
{| class="wikitable"
|Twirl 01
|[[File:Twirl 01.mp3]]
|-
|Twirl 02
|[[File:Twirl 02.mp3]]
|}
=== {{AbilityIcon|Pulse Grenade}} ===
=== {{AbilityIcon|Pulse Grenade}} ===
'''Audio played on the AoE of Pulse Grenade.'''
'''Audio played on the AoE of Pulse Grenade.'''
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|[[File:Chrono a2 swap activate 01.mp3]]
|[[File:Chrono a2 swap activate 01.mp3]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Paradox]]
 
[[Category:Paradox|S]]

Latest revision as of 23:11, 9 September 2026

List of sound effects for Paradox.

Weapon

[edit | edit source]

Firing

[edit | edit source]

Audio plays on Paradox when shooting.

Weapon Fire 01
Weapon Fire 02
Weapon Fire 03
Weapon Fire 04
Weapon Fire 05
Weapon Fire 06

The last bullet Paradox shoots uses unique audio.

Last Shot

Audio played when Paradox's bullets whiz past you.

Allies cannot hear this

Whiz By Group A 01
Whiz By Group A 02
Whiz By Group A 03
Whiz By Group A 04
Whiz By Group A 05
Whiz By Group A 06
Whiz By Group A 07
Whiz By Group A 08
Whiz By Group A 09
Whiz By Group A 10
Whiz By Group B 01
Whiz By Group B 02
Whiz By Group B 03
Whiz By Group B 04
Whiz By Group B 05
Whiz By Group B 06
Whiz By Group B 07
Whiz By Group B 08
Whiz By Group B 09
Whiz By Group B 10
Whiz By Group C 01
Whiz By Group C 02
Whiz By Group C 03
Whiz By Group C 04
Whiz By Group C 05
Whiz By Group C 06
Whiz By Group C 07
Whiz By Group C 08
Whiz By Group C 09
Whiz By Group C 10

Reloading

[edit | edit source]

Audio plays when Paradox is reloading.

Reload Start 01
Reload Start 02
Reload Start 03
Reload Mid 01
Reload Mid 02
Reload Mid 03
Reload End 01
Reload End 02
Reload End 03

Movement

[edit | edit source]

Paradox's coat and equipment can be heard moving while Paradox is moving.

Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08
Foley 09
Foley 10
Foley 11
Foley 12

Audio that plays when Paradox lands after falling.

Landing 01
Landing 02
Landing 03
Landing 04
Landing 05
Landing 06
Landing 07
Landing 08
Landing 09

Abilities

[edit | edit source]

Audio plays when Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.

This does not play in-game if Pulse Grenade is set to "Quick Cast".

Select
Unselect
Loop

Audio plays when casting Pulse Grenade.

Cast 01
Cast 02
Cast 03

Audio loops while Pulse Grenade's projectile is airborne.

Loop

Audio plays when Pulse Grenade first hits a surface.

Impact 01
Impact 02
Impact 03

Audio plays for each AoE pulse.

Pulse 01
Pulse 02
Pulse 03

Audio plays when Pulse Grenade hits an enemy.

Hit 01
Hit 02
Hit 03

Additional audio plays for the final pulse before Pulse Grenade expires.

Expire

Audio plays when casting Time Wall.

Cast

Audio plays when Time Wall's barrier activates.

Cast Delay

Audio loops while Time Wall is active.

Loop

Audio plays when Time Wall hits an enemy.

Hit 01
Hit 02
Hit 03

Audio plays when Time Wall expires.

Expire

Audio plays when casting Kinetic Carbine.

Cast

Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)

Loop

Audio plays when shooting Kinetic Carbine.

Fire

Audio plays when Kinetic Carbine expires.

Expire

Audio plays when casting Paradoxical Swap.

Cast

Audio plays when successfully hiting an enemy with Paradoxical Swap.

Impact

Audio plays when Paradox and the enemy begin swapping places.

Activate

Audio quietly loops while Paradox and the enemy are swapping places.

Loop

Audio plays when Paradox and the enemy finish swapping places.

Expire

Emotes

[edit | edit source]

Paradox's voice lines that play in specific situations.

Efforts

[edit | edit source]

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07
Effort 08

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08

Audio plays when Paradox is killed.

Death 01
Death 02
Death 03
Death 04
Death 05

Audio plays when Paradox takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03
Scream 04
Scream 05
Scream 06
Scream 07
Scream 08
Scream 09
Scream 10
Scream 11

Removed Sound Effects

[edit | edit source]

Reloading

[edit | edit source]

Audio plays on Paradox when reloading

Clip out
End
Twirl 01
Twirl 02

Audio played on the AoE of Pulse Grenade.

Armed

Audio played on Paradox when casting Time Wall.

Cast

Audio played on the wall when deployed.

Activate

Audio looped on the projectile.

Projectile Loop

Audio played on Paradox when the projectile connected with an enemy.

Swap