Paradox/Sounds: Difference between revisions

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== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pulse Grenade}} ===
=== {{AbilityIcon|Pulse Grenade}} ===
Audio plays on the AoE of the spell
'''Audio plays on the AoE of the spell'''
{| class="wikitable"
{| class="wikitable"
|Armed
|Armed
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=== {{AbilityIcon|Time Wall}} ===
=== {{AbilityIcon|Time Wall}} ===
Audio plays on Paradox after using the spell
'''Audio plays on Paradox after using the spell'''
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Pre cast.mp3]]
|[[File:Pre cast.mp3]]
|}
|}
Audio plays on the wall when deployed
'''Audio plays on the wall when deployed'''
{| class="wikitable"
{| class="wikitable"
|Activate
|Activate
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=== {{AbilityIcon|Kinetic Carbine}} ===
=== {{AbilityIcon|Kinetic Carbine}} ===
'''2 Audios play on Paradox when charging her spell'''
{| class="wikitable"
|Accel
|[[File:Accel.mp3]]
|-
|Loop
|[[File:Chrono kinetic carbine charge lp.mp3]]
|}
'''Audio plays on Paradox after shooting'''
{| class="wikitable"
|Fire
|[[File:Chrono kinetic carbine fire 01.mp3]]
|}
'''If the spell runs out, an Audio plays'''
{| class="wikitable"
| colspan="2" |Expire
| colspan="2" |[[File:Chrono kinetic carbine charge expire.mp3]]
|}
=== {{AbilityIcon|Paradoxical Swap}} ===
=== {{AbilityIcon|Paradoxical Swap}} ===

Revision as of 19:58, 7 July 2025

List of sound effects for Paradox.

Weapon

Movement

Abilities

Audio plays on the AoE of the spell

Armed

Audio plays on Paradox after using the spell

Cast

Audio plays on the wall when deployed

Activate

2 Audios play on Paradox when charging her spell

Accel
Loop

Audio plays on Paradox after shooting

Fire

If the spell runs out, an Audio plays

Expire