Paradox/Sounds: Difference between revisionsGive feedback
< Paradox
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== Weapon == | == Weapon == | ||
Audio plays on Paradox when reloading | |||
{| class="wikitable" | |||
|Clip out | |||
|[[File:Clipout.mp3]] | |||
|- | |||
|End | |||
|[[File:End.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Twirl 01 | |||
|[[File:Twirl 01.mp3]] | |||
|- | |||
|Twirl 02 | |||
|[[File:Twirl 02.mp3]] | |||
|} | |||
Audio plays on Paradox when shooting | |||
{| class="wikitable" | |||
|Weapon Fire 01 | |||
|[[File:Chrono weapon fire 01.mp3]] | |||
|- | |||
|Weapon Fire 02 | |||
|[[File:Chrono weapon fire 02.mp3]] | |||
|- | |||
|Weapon Fire 03 | |||
|[[File:Chrono weapon fire 03.mp3]] | |||
|- | |||
|Weapon Fire 04 | |||
|[[File:Chrono weapon fire 04.mp3]] | |||
|- | |||
|Weapon Fire 05 | |||
|[[File:Chrono weapon fire 05.mp3]] | |||
|- | |||
|Weapon Fire 06 | |||
|[[File:Chrono weapon fire 06.mp3]] | |||
|} | |||
== Movement == | == Movement == | ||
Revision as of 20:20, 7 July 2025
List of sound effects for Paradox.
Weapon
Audio plays on Paradox when reloading
| Clip out | |
| End |
| Twirl 01 | |
| Twirl 02 |
Audio plays on Paradox when shooting
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 | |
| Weapon Fire 06 |
Movement
Abilities
Audio plays on the AoE of the spell
| Armed |
Audio plays on Paradox after using the spell
| Cast |
Audio plays on the wall when deployed
| Activate |
Audio plays on Paradox when casting the spell
| Accel |
Audio starts looping on Paradox after casting the spell
| Loop |
Audio plays on Paradox after shooting
| Fire |
If the spell runs out, an Audio plays
| Expire |
Audio loops on the projectile
| Projectile Loop |
Audio plays on Paradox if the projectile connects with an enemy unit
| Swap |
Audio loops while Paradox and the enemy unit are swapping places
| Loop |