Paradox/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Updated sound effects for movement and abilities |
Mr. Mindish (talk | contribs) updated weapon sounds |
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== Weapon == | == Weapon == | ||
=== Firing === | |||
Audio plays on Paradox when shooting | Audio plays on Paradox when shooting | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 37: | Line 24: | ||
|Weapon Fire 06 | |Weapon Fire 06 | ||
|[[File:Chrono weapon fire 06.mp3]] | |[[File:Chrono weapon fire 06.mp3]] | ||
|} | |||
'''The last bullet''' '''Paradox shoots uses unique audio.''' | |||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Paradox wpn last shot 01.mp3]] | |||
|} | |||
'''Audio played when''' '''Paradox's bullets whiz past you.''' | |||
<small>'''Allies cannot hear this'''</small> | |||
{| class="wikitable" | |||
|Whiz By Group A 01 | |||
|[[File:Paradox weapon whizby groupa-001.mp3]] | |||
|- | |||
|Whiz By Group A 02 | |||
|[[File:Paradox weapon whizby groupa-002.mp3]] | |||
|- | |||
|Whiz By Group A 03 | |||
|[[File:Paradox weapon whizby groupa-003.mp3]] | |||
|- | |||
|Whiz By Group A 04 | |||
|[[File:Paradox weapon whizby groupa-004.mp3]] | |||
|- | |||
|Whiz By Group A 05 | |||
|[[File:Paradox weapon whizby groupa-005.mp3]] | |||
|- | |||
|Whiz By Group A 06 | |||
|[[File:Paradox weapon whizby groupa-006.mp3]] | |||
|- | |||
|Whiz By Group A 07 | |||
|[[File:Paradox weapon whizby groupa-007.mp3]] | |||
|- | |||
|Whiz By Group A 08 | |||
|[[File:Paradox weapon whizby groupa-008.mp3]] | |||
|- | |||
|Whiz By Group A 09 | |||
|[[File:Paradox weapon whizby groupa-009.mp3]] | |||
|- | |||
|Whiz By Group A 10 | |||
|[[File:Paradox weapon whizby groupa-010.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Whiz By Group B 01 | |||
|[[File:Paradox weapon whizby groupb-001.mp3]] | |||
|- | |||
|Whiz By Group B 02 | |||
|[[File:Paradox weapon whizby groupb-002.mp3]] | |||
|- | |||
|Whiz By Group B 03 | |||
|[[File:Paradox weapon whizby groupb-003.mp3]] | |||
|- | |||
|Whiz By Group B 04 | |||
|[[File:Paradox weapon whizby groupb-004.mp3]] | |||
|- | |||
|Whiz By Group B 05 | |||
|[[File:Paradox weapon whizby groupb-005.mp3]] | |||
|- | |||
|Whiz By Group B 06 | |||
|[[File:Paradox weapon whizby groupb-006.mp3]] | |||
|- | |||
|Whiz By Group B 07 | |||
|[[File:Paradox weapon whizby groupb-007.mp3]] | |||
|- | |||
|Whiz By Group B 08 | |||
|[[File:Paradox weapon whizby groupb-008.mp3]] | |||
|- | |||
|Whiz By Group B 09 | |||
|[[File:Paradox weapon whizby groupb-009.mp3]] | |||
|- | |||
|Whiz By Group B 10 | |||
|[[File:Paradox weapon whizby groupb-010.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Whiz By Group C 01 | |||
|[[File:Paradox weapon whizby groupc-001.mp3]] | |||
|- | |||
|Whiz By Group C 02 | |||
|[[File:Paradox weapon whizby groupc-002.mp3]] | |||
|- | |||
|Whiz By Group C 03 | |||
|[[File:Paradox weapon whizby groupc-003.mp3]] | |||
|- | |||
|Whiz By Group C 04 | |||
|[[File:Paradox weapon whizby groupc-004.mp3]] | |||
|- | |||
|Whiz By Group C 05 | |||
|[[File:Paradox weapon whizby groupc-005.mp3]] | |||
|- | |||
|Whiz By Group C 06 | |||
|[[File:Paradox weapon whizby groupc-006.mp3]] | |||
|- | |||
|Whiz By Group C 07 | |||
|[[File:Paradox weapon whizby groupc-007.mp3]] | |||
|- | |||
|Whiz By Group C 08 | |||
|[[File:Paradox weapon whizby groupc-008.mp3]] | |||
|- | |||
|Whiz By Group C 09 | |||
|[[File:Paradox weapon whizby groupc-009.mp3]] | |||
|- | |||
|Whiz By Group C 10 | |||
|[[File:Paradox weapon whizby groupc-010.mp3]] | |||
|} | |||
=== Reloading === | |||
'''Audio plays when''' '''Paradox is reloading.''' | |||
{| class="wikitable" | |||
|Reload Start 01 | |||
|[[File:Paradox wpn reload start 01.mp3]] | |||
|- | |||
|Reload Start 02 | |||
|[[File:Paradox wpn reload start 02.mp3]] | |||
|- | |||
|Reload Start 03 | |||
|[[File:Paradox wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload Mid 01 | |||
|[[File:Paradox wpn reload mid 01.mp3]] | |||
|- | |||
|Reload Mid 02 | |||
|[[File:Paradox wpn reload mid 02.mp3]] | |||
|- | |||
|Reload Mid 03 | |||
|[[File:Paradox wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload End 01 | |||
|[[File:Paradox wpn reload end 01.mp3]] | |||
|- | |||
|Reload End 02 | |||
|[[File:Paradox wpn reload end 02.mp3]] | |||
|- | |||
|Reload End 03 | |||
|[[File:Paradox wpn reload end 03.mp3]] | |||
|} | |} | ||
| Line 470: | Line 591: | ||
== Removed Sound Effects == | == Removed Sound Effects == | ||
=== Reloading === | |||
Audio plays on Paradox when reloading | |||
{| class="wikitable" | |||
|Clip out | |||
|[[File:Clipout.mp3]] | |||
|- | |||
|End | |||
|[[File:End.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Twirl 01 | |||
|[[File:Twirl 01.mp3]] | |||
|- | |||
|Twirl 02 | |||
|[[File:Twirl 02.mp3]] | |||
|} | |||
=== {{AbilityIcon|Pulse Grenade}} === | === {{AbilityIcon|Pulse Grenade}} === | ||
'''Audio played on the AoE of Pulse Grenade.''' | '''Audio played on the AoE of Pulse Grenade.''' | ||
Revision as of 07:00, 23 June 2026
List of sound effects for Paradox.
Weapon
Firing
Audio plays on Paradox when shooting
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 | |
| Weapon Fire 06 |
The last bullet Paradox shoots uses unique audio.
| Last Shot |
Audio played when Paradox's bullets whiz past you.
Allies cannot hear this
| Whiz By Group A 01 | |
| Whiz By Group A 02 | |
| Whiz By Group A 03 | |
| Whiz By Group A 04 | |
| Whiz By Group A 05 | |
| Whiz By Group A 06 | |
| Whiz By Group A 07 | |
| Whiz By Group A 08 | |
| Whiz By Group A 09 | |
| Whiz By Group A 10 |
| Whiz By Group B 01 | |
| Whiz By Group B 02 | |
| Whiz By Group B 03 | |
| Whiz By Group B 04 | |
| Whiz By Group B 05 | |
| Whiz By Group B 06 | |
| Whiz By Group B 07 | |
| Whiz By Group B 08 | |
| Whiz By Group B 09 | |
| Whiz By Group B 10 |
| Whiz By Group C 01 | |
| Whiz By Group C 02 | |
| Whiz By Group C 03 | |
| Whiz By Group C 04 | |
| Whiz By Group C 05 | |
| Whiz By Group C 06 | |
| Whiz By Group C 07 | |
| Whiz By Group C 08 | |
| Whiz By Group C 09 | |
| Whiz By Group C 10 |
Reloading
Audio plays when Paradox is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
Paradox's coat and equipment can be heard moving while Paradox is moving.
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Audio that plays when Paradox lands after falling.
| Landing 01 | |
| Landing 02 | |
| Landing 03 | |
| Landing 04 | |
| Landing 05 | |
| Landing 06 | |
| Landing 07 | |
| Landing 08 | |
| Landing 09 |
Abilities
Audio plays when Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.
This does not play in-game if Pulse Grenade is set to "Quick Cast".
| Select | |
| Unselect | |
| Loop |
Audio plays when casting Pulse Grenade.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops while Pulse Grenade's projectile is airborne.
| Loop |
Audio plays when Pulse Grenade first hits a surface.
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio plays for each AoE pulse.
| Pulse 01 | |
| Pulse 02 | |
| Pulse 03 |
Audio plays when Pulse Grenade hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Additional audio plays for the final pulse before Pulse Grenade expires.
| Expire |
Audio plays when casting Time Wall.
| Cast |
Audio plays when Time Wall's barrier activates.
| Cast Delay |
Audio loops while Time Wall is active.
| Loop |
Audio plays when Time Wall hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when Time Wall expires.
| Expire |
Audio plays when casting Kinetic Carbine.
| Cast |
Audio starts looping on Paradox after casting Kinetic Carbine.
| Loop |
Audio plays when shooting Kinetic Carbine.
| Fire |
Audio plays when Kinetic Carbine expires.
| Expire |
Audio plays when casting Paradoxical Swap.
| Cast |
Audio plays when successfully hiting an enemy with Paradoxical Swap.
| Impact |
Audio plays when Paradox and the enemy begin swapping places.
| Activate |
Audio quietly loops while Paradox and the enemy are swapping places.
| Loop |
Audio plays when Paradox and the enemy finish swapping places.
| Expire |
Emotes
Paradox's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 |
Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 |
Audio plays when Paradox is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Audio plays when Paradox takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 | |
| Warning 05 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 | |
| Scream 04 | |
| Scream 05 | |
| Scream 06 | |
| Scream 07 | |
| Scream 08 | |
| Scream 09 | |
| Scream 10 | |
| Scream 11 |
Removed Sound Effects
Reloading
Audio plays on Paradox when reloading
| Clip out | |
| End |
| Twirl 01 | |
| Twirl 02 |
Audio played on the AoE of Pulse Grenade.
| Armed |
Audio played on Paradox when casting Time Wall.
| Cast |
Audio played on the wall when deployed.
| Activate |
Audio looped on the projectile.
| Projectile Loop |
Audio played on Paradox when the projectile connected with an enemy.
| Swap |