Paradox/Sounds: Difference between revisions

Mr. Mindish (talk | contribs)
added emotes
Mr. Mindish (talk | contribs)
Updated sound effects for movement and abilities
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== Movement ==
== Movement ==
'''Paradox's coat and equipment can be heard moving while Paradox is moving.'''
{| class="wikitable"
|Foley 01
|[[File:Chrono foley long 01.mp3]]
|-
|Foley 02
|[[File:Chrono foley long 02.mp3]]
|-
|Foley 03
|[[File:Chrono foley long 03.mp3]]
|-
|Foley 04
|[[File:Chrono foley long 04.mp3]]
|-
|Foley 05
|[[File:Chrono foley long 05.mp3]]
|-
|Foley 06
|[[File:Chrono foley short 01.mp3]]
|-
|Foley 07
|[[File:Chrono foley short 02.mp3]]
|-
|Foley 08
|[[File:Chrono foley short 03.mp3]]
|-
|Foley 09
|[[File:Chrono foley short 04.mp3]]
|-
|Foley 10
|[[File:Chrono foley short 05.mp3]]
|-
|Foley 11
|[[File:Chrono foley short 06.mp3]]
|-
|Foley 12
|[[File:Chrono foley short 07.mp3]]
|}
'''Audio that plays when''' '''Paradox lands after falling.'''
{| class="wikitable"
|Landing 01
|[[File:Chrono jump land 01.mp3]]
|-
|Landing 02
|[[File:Chrono jump land 02.mp3]]
|-
|Landing 03
|[[File:Chrono jump land 03.mp3]]
|-
|Landing 04
|[[File:Chrono jump land 04.mp3]]
|-
|Landing 05
|[[File:Chrono jump land 05.mp3]]
|-
|Landing 06
|[[File:Chrono jump land 06.mp3]]
|-
|Landing 07
|[[File:Chrono jump land 07.mp3]]
|-
|Landing 08
|[[File:Chrono jump land 08.mp3]]
|-
|Landing 09
|[[File:Chrono jump land 09.mp3]]
|}


== Abilities ==
== Abilities ==
=== {{AbilityIcon|Pulse Grenade}} ===
=== {{AbilityIcon|Pulse Grenade}} ===
'''Audio plays on the AoE of the spell'''
'''Audio plays when''' '''Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.'''
 
'''<small>This does not play in-game if</small>''' '''<small>Pulse Grenade is set to "Quick Cast".</small>'''
{| class="wikitable"
{| class="wikitable"
|Armed
|Select
|[[File:Armed.mp3]]
|[[File:Paradox pulse grenade select.mp3]]
|-
|Unselect
|[[File:Paradox pulse grenade unselect.mp3]]
|-
|Loop
|[[File:Paradox pulse grenade select lp.mp3]]
|}
'''Audio plays when casting Pulse Grenade.'''
{| class="wikitable"
|Cast 01
|[[File:Paradox pulse grenade cast 01.mp3]]
|-
|Cast 02
|[[File:Paradox pulse grenade cast 02.mp3]]
|-
|Cast 03
|[[File:Paradox pulse grenade cast 03.mp3]]
|}
'''Audio loops while Pulse Grenade's projectile is airborne.'''
{| class="wikitable"
|Loop
|[[File:Paradox pulse grenade proj lp.mp3]]
|}
'''Audio plays when Pulse Grenade first hits a surface.'''
{| class="wikitable"
|Impact 01
|[[File:Paradox pulse grenade proj impact 01.mp3]]
|-
|Impact 02
|[[File:Paradox pulse grenade proj impact 02.mp3]]
|-
|Impact 03
|[[File:Paradox pulse grenade proj impact 03.mp3]]
|}
'''Audio plays for each AoE pulse.'''
{| class="wikitable"
|Pulse 01
|[[File:Paradox pulse grenade armed 01.mp3]]
|-
|Pulse 02
|[[File:Paradox pulse grenade armed 02.mp3]]
|-
|Pulse 03
|[[File:Paradox pulse grenade armed 03.mp3]]
|}
'''Audio plays when Pulse Grenade hits an enemy.'''
{| class="wikitable"
|Hit 01
|[[File:Paradox pulse grenade hit 01.mp3]]
|-
|Hit 02
|[[File:Paradox pulse grenade hit 02.mp3]]
|-
|Hit 03
|[[File:Paradox pulse grenade hit 03.mp3]]
|}
'''Additional audio plays for the final pulse before Pulse Grenade expires.'''
{| class="wikitable"
|Expire
|[[File:Paradox pulse grenade expire.mp3]]
|}
|}


=== {{AbilityIcon|Time Wall}} ===
=== {{AbilityIcon|Time Wall}} ===
'''Audio plays on Paradox after using the spell'''
'''Audio plays when casting Time Wall.'''  
{| class="wikitable"
{| class="wikitable"
|Cast
|Cast
|[[File:Pre cast.mp3]]
|[[File:Paradox time wall cast.mp3]]
|}
'''Audio plays when Time Wall's barrier activates.'''
{| class="wikitable"
|Cast Delay
|[[File:Paradox time wall cast delay.mp3]]
|}
'''Audio loops while Time Wall is active.'''
{| class="wikitable"
|Loop
|[[File:Paradox time wall lp.mp3]]
|}
'''Audio plays when Time Wall hits an enemy.'''
{| class="wikitable"
|Hit 01
|[[File:Paradox time wall hit 01.mp3]]
|-
|Hit 02
|[[File:Paradox time wall hit 02.mp3]]
|-
|Hit 03
|[[File:Paradox time wall hit 03.mp3]]
|}
|}
'''Audio plays on the wall when deployed'''
'''Audio plays when Time Wall expires.'''
{| class="wikitable"
{| class="wikitable"
|Activate
|Expire
|[[File:Activate.mp3]]
|[[File:Paradox time wall expire.mp3]]
|}
|}


=== {{AbilityIcon|Kinetic Carbine}} ===
=== {{AbilityIcon|Kinetic Carbine}} ===
'''Audio plays on Paradox when casting the spell'''
'''Audio plays when casting Kinetic Carbine.'''
{| class="wikitable"
{| class="wikitable"
|Accel
|Cast
|[[File:Accel.mp3]]
|[[File:Accel.mp3]]
|}
|}
'''Audio starts looping on Paradox after casting the spell'''
'''Audio starts looping on Paradox after casting Kinetic Carbine.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Chrono kinetic carbine charge lp.mp3]]
|[[File:Chrono kinetic carbine charge lp.mp3]]
|}
|}
'''Audio plays on Paradox after shooting'''
'''Audio plays when shooting Kinetic Carbine.'''
{| class="wikitable"
{| class="wikitable"
|Fire
|Fire
|[[File:Chrono kinetic carbine fire 01.mp3]]
|[[File:Chrono kinetic carbine fire 01.mp3]]
|}
|}
'''If the spell runs out, an Audio plays'''
'''Audio plays when Kinetic Carbine expires.'''
{| class="wikitable"
{| class="wikitable"
| colspan="2" |Expire
| colspan="2" |Expire
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=== {{AbilityIcon|Paradoxical Swap}} ===
=== {{AbilityIcon|Paradoxical Swap}} ===
'''Audio loops on the projectile'''
'''Audio plays when casting Paradoxical Swap.'''
{| class="wikitable"
{| class="wikitable"
|Projectile Loop
|Cast
|[[File:Proj lp.mp3]]
|[[File:Paradox swap cast.mp3]]
|}
'''Audio plays when successfully hiting an enemy with Paradoxical Swap.'''
{| class="wikitable"
|Impact
|[[File:Paradox swap hit.mp3]]
|}
|}
'''Audio plays on Paradox if the projectile connects with an enemy unit'''
'''Audio plays when Paradox and the enemy begin swapping places.'''
{| class="wikitable"
{| class="wikitable"
|Swap
|Activate
|[[File:Chrono a2 swap activate 01.mp3]]
|[[File:Paradox swap activate.mp3]]
|}
|}
'''Audio loops while Paradox and the enemy unit are swapping places'''
'''Audio quietly loops while Paradox and the enemy are swapping places.'''
{| class="wikitable"
{| class="wikitable"
|Loop
|Loop
|[[File:Lp.mp3]]
|[[File:Lp.mp3]]
|}
'''Audio plays when Paradox and the enemy finish swapping places.'''
{| class="wikitable"
| colspan="2" |Expire
| colspan="2" |[[File:Paradox swap expire.mp3]]
|}
|}


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|Scream 11
|Scream 11
|[[File:Chrono pain akira laser 11.mp3]]
|[[File:Chrono pain akira laser 11.mp3]]
|}
== Removed Sound Effects ==
=== {{AbilityIcon|Pulse Grenade}} ===
'''Audio played on the AoE of Pulse Grenade.'''
{| class="wikitable"
|Armed
|[[File:Armed.mp3]]
|}
=== {{AbilityIcon|Time Wall}} ===
'''Audio played on Paradox when casting Time Wall.'''
{| class="wikitable"
|Cast
|[[File:Pre cast.mp3]]
|}
'''Audio played on the wall when deployed.'''
{| class="wikitable"
|Activate
|[[File:Activate.mp3]]
|}
=== {{AbilityIcon|Paradoxical Swap}} ===
'''Audio looped on the projectile.'''
{| class="wikitable"
|Projectile Loop
|[[File:Proj lp.mp3]]
|}
'''Audio played on Paradox when the projectile connected with an enemy.'''
{| class="wikitable"
|Swap
|[[File:Chrono a2 swap activate 01.mp3]]
|}
|}
{{Sounds navbox}}
{{Sounds navbox}}
[[Category:Paradox]]
[[Category:Paradox]]