Paradox/SoundsGive feedback
List of sound effects for Paradox.
Weapon
Audio plays on Paradox when reloading
| Clip out | |
| End |
| Twirl 01 | |
| Twirl 02 |
Audio plays on Paradox when shooting
| Weapon Fire 01 | |
| Weapon Fire 02 | |
| Weapon Fire 03 | |
| Weapon Fire 04 | |
| Weapon Fire 05 | |
| Weapon Fire 06 |
Movement
Paradox's coat and equipment can be heard moving while Paradox is moving.
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 |
Audio that plays when Paradox lands after falling.
| Landing 01 | |
| Landing 02 | |
| Landing 03 | |
| Landing 04 | |
| Landing 05 | |
| Landing 06 | |
| Landing 07 | |
| Landing 08 | |
| Landing 09 |
Abilities
Audio plays when Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.
This does not play in-game if Pulse Grenade is set to "Quick Cast".
| Select | |
| Unselect | |
| Loop |
Audio plays when casting Pulse Grenade.
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops while Pulse Grenade's projectile is airborne.
| Loop |
Audio plays when Pulse Grenade first hits a surface.
| Impact 01 | |
| Impact 02 | |
| Impact 03 |
Audio plays for each AoE pulse.
| Pulse 01 | |
| Pulse 02 | |
| Pulse 03 |
Audio plays when Pulse Grenade hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Additional audio plays for the final pulse before Pulse Grenade expires.
| Expire |
Audio plays when casting Time Wall.
| Cast |
Audio plays when Time Wall's barrier activates.
| Cast Delay |
Audio loops while Time Wall is active.
| Loop |
Audio plays when Time Wall hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays when Time Wall expires.
| Expire |
Audio plays when casting Kinetic Carbine.
| Cast |
Audio starts looping on Paradox after casting Kinetic Carbine.
| Loop |
Audio plays when shooting Kinetic Carbine.
| Fire |
Audio plays when Kinetic Carbine expires.
| Expire |
Audio plays when casting Paradoxical Swap.
| Cast |
Audio plays when successfully hiting an enemy with Paradoxical Swap.
| Impact |
Audio plays when Paradox and the enemy begin swapping places.
| Activate |
Audio quietly loops while Paradox and the enemy are swapping places.
| Loop |
Audio plays when Paradox and the enemy finish swapping places.
| Expire |
Emotes
Paradox's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 |
Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 | |
| Big Pain 07 | |
| Big Pain 08 |
Audio plays when Paradox is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Audio plays when Paradox takes damage while low on health. These lines are currently unused.
| Warning 01 | |
| Warning 02 | |
| Warning 03 | |
| Warning 04 | |
| Warning 05 |
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01 | |
| Scream 02 | |
| Scream 03 | |
| Scream 04 | |
| Scream 05 | |
| Scream 06 | |
| Scream 07 | |
| Scream 08 | |
| Scream 09 | |
| Scream 10 | |
| Scream 11 |
Removed Sound Effects
Audio played on the AoE of Pulse Grenade.
| Armed |
Audio played on Paradox when casting Time Wall.
| Cast |
Audio played on the wall when deployed.
| Activate |
Audio looped on the projectile.
| Projectile Loop |
Audio played on Paradox when the projectile connected with an enemy.
| Swap |