List of sound effects for Paradox.
Audio plays on Paradox when shooting.
| Weapon Fire 01
|
|
| Weapon Fire 02
|
|
| Weapon Fire 03
|
|
| Weapon Fire 04
|
|
| Weapon Fire 05
|
|
| Weapon Fire 06
|
|
The last bullet Paradox shoots uses unique audio.
Audio played when Paradox's bullets whiz past you.
Allies cannot hear this
| Whiz By Group A 01
|
|
| Whiz By Group A 02
|
|
| Whiz By Group A 03
|
|
| Whiz By Group A 04
|
|
| Whiz By Group A 05
|
|
| Whiz By Group A 06
|
|
| Whiz By Group A 07
|
|
| Whiz By Group A 08
|
|
| Whiz By Group A 09
|
|
| Whiz By Group A 10
|
|
| Whiz By Group B 01
|
|
| Whiz By Group B 02
|
|
| Whiz By Group B 03
|
|
| Whiz By Group B 04
|
|
| Whiz By Group B 05
|
|
| Whiz By Group B 06
|
|
| Whiz By Group B 07
|
|
| Whiz By Group B 08
|
|
| Whiz By Group B 09
|
|
| Whiz By Group B 10
|
|
| Whiz By Group C 01
|
|
| Whiz By Group C 02
|
|
| Whiz By Group C 03
|
|
| Whiz By Group C 04
|
|
| Whiz By Group C 05
|
|
| Whiz By Group C 06
|
|
| Whiz By Group C 07
|
|
| Whiz By Group C 08
|
|
| Whiz By Group C 09
|
|
| Whiz By Group C 10
|
|
Audio plays when Paradox is reloading.
| Reload Start 01
|
|
| Reload Start 02
|
|
| Reload Start 03
|
|
| Reload Mid 01
|
|
| Reload Mid 02
|
|
| Reload Mid 03
|
|
| Reload End 01
|
|
| Reload End 02
|
|
| Reload End 03
|
|
Paradox's coat and equipment can be heard moving while Paradox is moving.
| Foley 01
|
|
| Foley 02
|
|
| Foley 03
|
|
| Foley 04
|
|
| Foley 05
|
|
| Foley 06
|
|
| Foley 07
|
|
| Foley 08
|
|
| Foley 09
|
|
| Foley 10
|
|
| Foley 11
|
|
| Foley 12
|
|
Audio that plays when Paradox lands after falling.
| Landing 01
|
|
| Landing 02
|
|
| Landing 03
|
|
| Landing 04
|
|
| Landing 05
|
|
| Landing 06
|
|
| Landing 07
|
|
| Landing 08
|
|
| Landing 09
|
|
Audio plays when Paradox is selecting/unselecting Pulse Grenade. Audio also loops while Pulse Grenade is selected.
This does not play in-game if Pulse Grenade is set to "Quick Cast".
Audio plays when casting Pulse Grenade.
Audio loops while Pulse Grenade's projectile is airborne.
Audio plays when Pulse Grenade first hits a surface.
| Impact 01
|
|
| Impact 02
|
|
| Impact 03
|
|
Audio plays for each AoE pulse.
| Pulse 01
|
|
| Pulse 02
|
|
| Pulse 03
|
|
Audio plays when Pulse Grenade hits an enemy.
Additional audio plays for the final pulse before Pulse Grenade expires.
Audio plays when casting Time Wall.
Audio plays when Time Wall's barrier activates.
Audio loops while Time Wall is active.
Audio plays when Time Wall hits an enemy.
Audio plays when Time Wall expires.
Audio plays when casting Kinetic Carbine.
Audio starts looping on Paradox after casting Kinetic Carbine. (note: audio speeds up when carbine is fully charged)
Audio plays when shooting Kinetic Carbine.
Audio plays when Kinetic Carbine expires.
Audio plays when casting Paradoxical Swap.
Audio plays when successfully hiting an enemy with Paradoxical Swap.
Audio plays when Paradox and the enemy begin swapping places.
Audio quietly loops while Paradox and the enemy are swapping places.
Audio plays when Paradox and the enemy finish swapping places.
Paradox's voice lines that play in specific situations.
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
|
|
| Effort 02
|
|
| Effort 03
|
|
| Effort 04
|
|
| Effort 05
|
|
| Effort 06
|
|
| Effort 07
|
|
| Effort 08
|
|
Audio plays when dashing.
| Dash 01
|
|
| Dash 02
|
|
| Dash 03
|
|
| Dash 04
|
|
| Dash 05
|
|
| Dash 06
|
|
Audio plays during light melee. These lines are currently unused.
| Light Melee 01
|
|
| Light Melee 02
|
|
| Light Melee 03
|
|
| Light Melee 04
|
|
| Light Melee 05
|
|
| Light Melee 06
|
|
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
|
|
| Heavy Melee 02
|
|
| Heavy Melee 03
|
|
| Heavy Melee 04
|
|
| Heavy Melee 05
|
|
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
|
|
| Small Pain 02
|
|
| Small Pain 03
|
|
| Small Pain 04
|
|
| Small Pain 05
|
|
| Small Pain 06
|
|
| Small Pain 07
|
|
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
|
|
| Big Pain 02
|
|
| Big Pain 03
|
|
| Big Pain 04
|
|
| Big Pain 05
|
|
| Big Pain 06
|
|
| Big Pain 07
|
|
| Big Pain 08
|
|
Audio plays when Paradox is killed.
| Death 01
|
|
| Death 02
|
|
| Death 03
|
|
| Death 04
|
|
| Death 05
|
|
Audio plays when Paradox takes damage while low on health. These lines are currently unused.
| Warning 01
|
|
| Warning 02
|
|
| Warning 03
|
|
| Warning 04
|
|
| Warning 05
|
|
Audio plays when hurt by "Akira Laser". These lines are currently unused.
| Scream 01
|
|
| Scream 02
|
|
| Scream 03
|
|
| Scream 04
|
|
| Scream 05
|
|
| Scream 06
|
|
| Scream 07
|
|
| Scream 08
|
|
| Scream 09
|
|
| Scream 10
|
|
| Scream 11
|
|
Audio plays on Paradox when reloading
Audio played on the AoE of Pulse Grenade.
Audio played on Paradox when casting Time Wall.
Audio played on the wall when deployed.
Audio looped on the projectile.
Audio played on Paradox when the projectile connected with an enemy.