Paradox/Update history: Difference between revisions

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July 4 Update
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{{Update history table
{{Update history table
| contents =
| contents =  
{{Update history table/row
{{Update history table/row
| update = July 4, 2025
| update = {{Update link|July|4|2025}}
| changes =
| changes =  
* Gun recoil adjustments to make it smoother
* Gun recoil adjustments to make it smoother.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 8, 2025
| update = {{Update link|May|8|2025}}
| changes =
| changes =  
* VO remastering pass.
* VO remastering pass.
}}
}}
{{Update history table/row
{{Update history table/row
| update = April 17, 2025
| update = {{Update link|April|17|2025}}
| changes =
| changes =  
* {{AbilityIcon|Kinetic Carbine}} T2 reduced from 10s Cooldown to 8s
* {{AbilityIcon|Kinetic Carbine}} T2 reduced from -10s Cooldown to -8s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = February 25, 2025
| update = {{Update link|February|25|2025}}
| changes =
| changes =  
* Updated volume for {{HeroIcon|Paradox}}'s Select/Unselect lines increased to match the rest of the roster.
* Added Suggested AP path for {{HeroIcon|Haze}}, {{HeroIcon|Paradox}}, {{HeroIcon|Shiv}}, and {{HeroIcon|Yamato}}.
* Updated volume for {{HeroIcon|Paradox}} and {{HeroIcon|Viscous}}' Select/Unselect lines increased to match the rest of the roster.
}}
}}
{{Update history table/row
{{Update history table/row
| update = December 6, 2024
| update = {{Update link|December|6|2024}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.6s to 0.5s
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.6s to 0.5s.
* {{AbilityIcon|Kinetic Carbine}} Max Stop duration reduced from 0.5s to 0.4s
* {{AbilityIcon|Kinetic Carbine}} Max Stop duration reduced from 0.5s to 0.4s.
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.5s to +0.4s
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.5s to +0.4s.
* '''[Undocumented]''': {{AbilityIcon|Paradoxical Swap}} T3 cast range changed from +20m to +15m
* {{Undocumented}} {{AbilityIcon|Paradoxical Swap}} T3 cast range changed from +20m to +15m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 21, 2024
| update = {{Update link|November|21|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}})
* Remastered weapon fire for {{HeroIcon|Paradox}}.
* {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera)
* Updated {{HeroIcon|Paradox}} VO: remaster pass and added some content.
* {{AbilityIcon|Time Wall}} now deals 50 damage for going through it
* Fixed {{AbilityIcon|Kinetic Carbine}} not proccing Headshot effects ({{ItemIcon|Headshot Booster|l1=Headshot booster}}{{sic}}, {{ItemIcon|Headhunter}}, {{ItemIcon|Crippling Headshot}}).
* {{AbilityIcon|Paradoxical Swap}} time min/max increased by 0.2/0.3s (to help with camera).
* {{AbilityIcon|Time Wall}} now deals 50 damage for going through it.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 13, 2024
| update = {{Update link|November|13|2024}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s
* {{AbilityIcon|Time Wall}} Time Stop duration reduced from 0.7s to 0.6s.
* {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s
* {{AbilityIcon|Time Wall}} duration reduced from 7s to 6s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 10, 2024
| update = {{Update link|November|10|2024}}
| changes =
| changes =  
* {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera)
* {{AbilityIcon|Paradoxical Swap}} time increased by 0.1s (to help with camera).
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = {{Update link|November|7|2024}}
| changes =
| changes =  
* Bullet velocity increased from 411 to 525
* Bullet velocity increased from 411 to 525.
* {{AbilityIcon|Time Wall}} no longer has charges
* {{AbilityIcon|Time Wall}} no longer has charges.
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage
* {{AbilityIcon|Time Wall}} no longer deals 10% Max Health Damage.
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s
* {{AbilityIcon|Time Wall}} cooldown reduced from 37s to 25s.
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage
* {{AbilityIcon|Time Wall}} T2 is now Deals 10% Max Health Damage.
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100%
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp increased from 85% to 100%.
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance)
* {{AbilityIcon|Paradoxical Swap}} time to complete the swap reduced from 0.5-1.5 to 0.3-0.6 (variable based on distance).
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 1, 2024
| update = {{Update link|November|1|2024}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3s to 2.5s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 27, 2024
| update = {{Update link|October|27|2024}}
| changes =
| changes =  
* {{AbilityIcon|Pulse Grenade}} Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
* {{AbilityIcon|Pulse Grenade}} T3 reduced from +1m per Pulse to +0.75m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = {{Update link|October|24|2024}}
| changes =  
| changes =  
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}})
* {{AbilityIcon|Pulse Grenade}} pulses are now expressed as a duration rather than a fixed pulse count (works with {{ItemIcon|Duration Extender}}).
* {{AbilityIcon|Pulse Grenade}} changed from +1 Pulse to +0.8s Duration
* {{AbilityIcon|Pulse Grenade}} T1 changed from +1 Pulse to +0.8s Duration.
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s
* {{AbilityIcon|Pulse Grenade}} T2 improved from -7.5s to -8s.
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s
* {{AbilityIcon|Kinetic Carbine}} T2 improved from -9.5s Cooldown to -10s.
* {{AbilityIcon|Kinetic Carbine}} cannot miss due to evasion
* {{AbilityIcon|Kinetic Carbine}} shots cannot miss due to evasion.
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables
* {{AbilityIcon|Kinetic Carbine}} can now pierce breakables.
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot
* {{AbilityIcon|Kinetic Carbine}} now does 15% more damage on a headshot.
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit
* {{AbilityIcon|Kinetic Carbine}} sound level reduced a little bit.
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|October|10|2024}}
| changes =
| changes =  
* Bullet growth per boon increased from 0.33 to 0.45.
* Bullet growth per boon increased from 0.33 to 0.45.
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s.
* {{AbilityIcon|Time Wall}} bullet duration reduced from 1s to 0.7s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =
| changes =  
* {{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}.
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
* {{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
* Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =
| changes =  
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =
| changes =  
* Base ammo reduced from 45 to 40
* Base ammo reduced from 45 to 40.
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls.
* Fixed {{AbilityIcon|Paradoxical Swap|l1=Paradox Swap}}{{sic}} sometimes putting players behind walls.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =
| changes =  
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =
| changes =  
* Base movement speed reduced from 7 to 6.5.
* Base movement speed reduced from 7 to 6.5.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =
| changes =  
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = {{Update link|June|6|2024}}
| changes =
| changes =  
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =
| changes =  
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = {{Update link|May|23|2024}}
| changes =
| changes =  
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
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}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|May|16|2024}}
| changes =
| changes =  
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =
| changes =  
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
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}}
}}


[[Category:Paradox]]
[[Category:Hero changelogs]]
[[Category:Hero changelogs]]