Paradox/Update history: Difference between revisions

September 26, 2024
m top: clean up, replaced: {{AbilityIcon|Bullet Dance|Haze}} → {{AbilityIcon|Bullet Dance}} (54)
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| update = September 26, 2024
| update = September 26, 2024
| changes =
| changes =
*{{AbilityIcon|Bullet Dance|Haze}} bullets are now affected by {{AbilityIcon|Time Wall|Paradox}}.
*{{AbilityIcon|Bullet Dance}} bullets are now affected by {{AbilityIcon|Time Wall}}.
*{{AbilityIcon|Pulse Grenade|Paradox}} T3 now also grants +2% Damage Amp.
*{{AbilityIcon|Pulse Grenade}} T3 now also grants +2% Damage Amp.
*Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall|Paradox}}s.
*Fixed being unable to be damaged by multiple {{AbilityIcon|Time Wall}}s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = September 12, 2024
| changes =
| changes =
* Fixed issues with {{AbilityIcon|Paradoxical Swap|Paradox}} hitting targets behind walls.
* Fixed issues with {{AbilityIcon|Paradoxical Swap}} hitting targets behind walls.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = August 29, 2024
| changes =
| changes =
* Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} still going through even if {{HeroIcon|Paradox}} dies during it.
* Fixed {{AbilityIcon|Paradoxical Swap}} still going through even if {{HeroIcon|Paradox}} dies during it.
}}
}}
{{Update history table/row
{{Update history table/row
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| changes =
| changes =
* Base ammo reduced from 45 to 40
* Base ammo reduced from 45 to 40
* {{AbilityIcon|Kinetic Carbine|Paradox}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} projectile size reduced by 10%.
* {{AbilityIcon|Kinetic Carbine|Paradox}} cooldown increased from 24s to 28s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 24s to 28s.
* {{AbilityIcon|Kinetic Carbine|Paradox}} speed duration reduced from 4s to 3.5s.
* {{AbilityIcon|Kinetic Carbine}} speed duration reduced from 4s to 3.5s.
* {{AbilityIcon|Kinetic Carbine|Paradox}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}.
* {{AbilityIcon|Kinetic Carbine}} no longer affects channels, cast times or things like {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T1 reduced from +0.75s Max Stop duration to +0.5s.
* {{AbilityIcon|Kinetic Carbine}} T1 reduced from +0.75s Max Stop duration to +0.5s.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T2 cd reduction increased from -8s to -10s.
* {{AbilityIcon|Kinetic Carbine}} T2 cd reduction increased from -8s to -10s.
* {{AbilityIcon|Time Wall|Paradox}} T3 silence duration reduced from 3.5s to 3s.
* {{AbilityIcon|Time Wall}} T3 silence duration reduced from 3.5s to 3s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} projectile size reduced by 10%.
* {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = August 1, 2024
| changes =
| changes =
* Fixed {{AbilityIcon|Paradoxical Swap|Paradox|Paradox Swap}}{{sic}} sometimes putting players behind walls.
* Fixed {{AbilityIcon|Paradoxical Swap}}{{sic}} sometimes putting players behind walls.
* {{AbilityIcon|Kinetic Carbine|Paradox}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* {{AbilityIcon|Kinetic Carbine}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
* Bullet (and {{AbilityIcon|Kinetic Carbine|Paradox}}) projectile speed reduced by 10%.
* Bullet (and {{AbilityIcon|Kinetic Carbine}}) projectile speed reduced by 10%.
* Ammo count reduced from 54 to 45.
* Ammo count reduced from 54 to 45.
}}
}}
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| update = July 18, 2024
| update = July 18, 2024
| changes =
| changes =
* {{AbilityIcon|Time Wall|Paradox}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Time Wall}} projectile stop duration reduced from 1.25s to 1s.
* {{AbilityIcon|Pulse Grenade|Paradox}} amp duration increased from 6s to 8s.
* {{AbilityIcon|Pulse Grenade}} amp duration increased from 6s to 8s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} projectile size reduced by 10%.
* {{AbilityIcon|Paradoxical Swap}} projectile size reduced by 10%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = July 11, 2024
| changes =
| changes =
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb|Ivy}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade|Paradox}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask|Warden}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake|Vindicta}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: {{HeroIcon|Ivy}}'s {{AbilityIcon|Kudzu Bomb}}, {{HeroIcon|Paradox}}'s {{AbilityIcon|Pulse Grenade}}, {{HeroIcon|Warden}}'s {{AbilityIcon|Alchemical Flask}}, {{HeroIcon|Vindicta}}'s {{AbilityIcon|Stake}}, {{ItemIcon|Alchemical Fire}} (T3 Weapon item).
* Fixed {{AbilityIcon|Time Wall|Paradox}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
* Fixed {{AbilityIcon|Time Wall}} projectiles and bullets being stuck in the wall for its full duration instead of for the shorter time stop duration.
* {{AbilityIcon|Kinetic Carbine|Paradox}} collision radius reduced by 10%.
* {{AbilityIcon|Kinetic Carbine}} collision radius reduced by 10%.
* Fixed {{AbilityIcon|Pulse Grenade|Paradox}} not going where you had targeted if you moved quickly during the cast.
* Fixed {{AbilityIcon|Pulse Grenade}} not going where you had targeted if you moved quickly during the cast.
}}
}}
{{Update history table/row
{{Update history table/row
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| changes =
| changes =
* Base movement speed reduced from 7 to 6.5.
* Base movement speed reduced from 7 to 6.5.
* {{AbilityIcon|Kinetic Carbine|Paradox}} impact radius reduced by 15%.
* {{AbilityIcon|Kinetic Carbine}} impact radius reduced by 15%.
* {{AbilityIcon|Kinetic Carbine|Paradox}} Max Stop Duration reduced from 0.75 to 0.5.
* {{AbilityIcon|Kinetic Carbine}} Max Stop Duration reduced from 0.75 to 0.5.
* {{AbilityIcon|Kinetic Carbine|Paradox}} buff duration reduced from 6 to 4.
* {{AbilityIcon|Kinetic Carbine}} buff duration reduced from 6 to 4.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T1 increased from +0.5s Max Stop Duration to +0.75.
* {{AbilityIcon|Kinetic Carbine}} T1 increased from +0.5s Max Stop Duration to +0.75.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T2 now also increases buff by +2s.
* {{AbilityIcon|Kinetic Carbine}} T2 now also increases buff by +2s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 35m to 30m.
* {{AbilityIcon|Paradoxical Swap}} range reduced from 35m to 30m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = June 20, 2024
| changes =
| changes =
* {{AbilityIcon|Kinetic Carbine|Paradox}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Kinetic Carbine}} cooldown increased from 22s to 24s.
* {{AbilityIcon|Paradoxical Swap|Paradox}} cooldown increased from 35s to 45s.
* {{AbilityIcon|Paradoxical Swap}} cooldown increased from 35s to 45s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 6, 2024
| update = June 6, 2024
| changes =
| changes =
* Added {{AbilityIcon|Kinetic Carbine|Paradox}} charge audio loop.
* Added {{AbilityIcon|Kinetic Carbine}} charge audio loop.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = May 30, 2024
| changes =
| changes =
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade|Paradox}}.
* Fixed some sound issues with {{AbilityIcon|Pulse Grenade}}.
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}}).
* Bullet base damage reduced from 8 to 7.2 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
* Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine|Paradox}}).
* Bullet growth reduced from 0.48 to 0.42 (indirectly affects {{AbilityIcon|Kinetic Carbine}}).
* {{AbilityIcon|Kinetic Carbine|Paradox}} damage reduced from +100% to +85%.
* {{AbilityIcon|Kinetic Carbine}} damage reduced from +100% to +85%.
* {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 40m to 35m.
* {{AbilityIcon|Paradoxical Swap}} range reduced from 40m to 35m.
* Fixed {{AbilityIcon|Paradoxical Swap|Paradox}} being able to grab multiple heroes if they were really close to each other.
* Fixed {{AbilityIcon|Paradoxical Swap}} being able to grab multiple heroes if they were really close to each other.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = May 23, 2024
| changes =
| changes =
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade|Paradox}}'s pulses to go off at once.
* Fixed a bug that could cause all of {{HeroIcon|Paradox}} {{AbilityIcon|Pulse Grenade}}'s pulses to go off at once.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
* Improved visibility of {{HeroIcon|Paradox}}'s bullet and travel path.
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun.
* Added custom tracer and muzzle flash for {{HeroIcon|Paradox}}'s gun.
* {{AbilityIcon|Kinetic Carbine|Paradox}} Max Damage Amp reduced from 125% to 100%.
* {{AbilityIcon|Kinetic Carbine}} Max Damage Amp reduced from 125% to 100%.
* {{AbilityIcon|Paradoxical Swap|Paradox}} range reduced from 45m to 40m.
* {{AbilityIcon|Paradoxical Swap}} range reduced from 45m to 40m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = May 16, 2024
| changes =
| changes =
* Fixed {{AbilityIcon|Time Wall|Paradox}} damaging units that don't move multiple times instead of once per walk through.
* Fixed {{AbilityIcon|Time Wall}} damaging units that don't move multiple times instead of once per walk through.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +75% to +50%.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +75% to +50%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = May 10, 2024
| changes =
| changes =
* {{AbilityIcon|Time Wall|Paradox}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall}} bullet freeze duration no longer increases with Spirit or {{ItemIcon|Duration Extender}}.
* {{AbilityIcon|Time Wall|Paradox}} bullet freeze base duration reduced from 1.5 to 1.25.
* {{AbilityIcon|Time Wall}} bullet freeze base duration reduced from 1.5 to 1.25.
* {{AbilityIcon|Time Wall|Paradox}} no longer deals damage to Mid Boss.
* {{AbilityIcon|Time Wall}} no longer deals damage to Mid Boss.
* {{AbilityIcon|Kinetic Carbine|Paradox}}: Max Damage Amp reduced from 150% to 125%.
* {{AbilityIcon|Kinetic Carbine}}: Max Damage Amp reduced from 150% to 125%.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T3 no longer provides +50% Min Damage Amp.
* {{AbilityIcon|Kinetic Carbine}} T3 no longer provides +50% Min Damage Amp.
* {{AbilityIcon|Kinetic Carbine|Paradox}} T3 reduced from +125% Max Damage to +75%.
* {{AbilityIcon|Kinetic Carbine}} T3 reduced from +125% Max Damage to +75%.
}}
}}
}}
}}
[[Category:Heroes]]
[[Category:Heroes]]
[[Category:Updates]]
[[Category:Updates]]