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== Abilities == {{AbilitySection | hero_name = Paradox | ability_num = 1 | notes = * Deals 50% damage to objectives. * "Time slow" here means [[Movement Slow]]. Dashes are not affected. * The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them. * There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking. | interactions = {{AbilityInteraction | interaction = Unstoppable | state = partial | text = * The slow is suppressed. * The stacking damage debuff is '''not''' suppressed or protected against by Unstoppable. }} }} {{AbilitySection | hero_name = Paradox | ability_num = 2 | notes = * The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s. * Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | interactions = {{AbilityInteraction | interaction = Reactive Barrier | text = Triggers only after T2 upgrade that introduces Silence to the ability }} {{AbilityInteraction | interaction = Indomitable | text = Triggers only after T2 upgrade that introduces Silence to the ability }} }} {{AbilitySection | hero_name = Paradox | ability_num = 3 | notes = * The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. * Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. * Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot. * Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]]. * Carbine shot is immune to [[Bullet Evasion]]. * Carbine is affected by [[Disarm]]. * Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place. | interactions = {{AbilityInteraction | interaction = Ability Duration | state = partial | text = * The Time-Stop for the target and the full charge hold duration get extended. * The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does '''not''' get extended. }} {{AbilityInteraction | interaction = plated armor | state = disabled | text = Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine. }} {{IconBox | iconfile = Kinetic Carbine.png | title = On-shot Interactions | type = info | link = Paradox#Kinetic_Carbine_Item_Interactions | text = Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]]. }} }} {{AbilitySection | hero_name = Paradox | ability_num = 4 | notes = * Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}. * The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time. * Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance. * The swap positions are based on when the ability connects. (For example, if {{HeroIcon|Sinclair}} copies swap with {{AbilityIcon|Audience Participation}} and teleports with {{AbilityIcon|Spectral Assistant}} before the swap connects, the target will swap to Sinclair's post-teleport position.) * Both Paradox and her target(s) are vulnerable to damage during the swap. * Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins. * The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target. | interactions = {{AbilityInteraction | interaction = Indomitable | text = Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path. After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens: * The original target of Paradoxical Swap doesn't move. * Any other nearby targets affected by the swap area of effect will be swapped. * Paradox will move to the original target's position. }} }}
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