Paradox: Difference between revisions

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m note about crippling headshot applying resist red after the damage
 
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{{Infobox hero
{{Infobox hero
| key = hero_chrono
| key = hero_chrono
| voice_actor = Elle Newlands<ref>[https://www.imdb.com/title/tt33268153/fullcredits/ Deadlock] on [https://www.imdb.com/ IMDb]</ref>
| voice_actor = Elle Newlands<ref>2026-03-10 - [https://www.instagram.com/p/DVtjq_KFOUq Elle Newlands] on [https://www.instagram.com/ Instagram] - ''"Loving being the voice of Paradox in Deadlock."''</ref>
| release_date = April 24, 2024
| release_date = April 24, 2024
| codenames = Chrono
| codenames = Chrono
| pronouns = She/Her
| pronouns = She/Her
}}{{Quotation
}}{{Quotation
| 2 = They'll fight on my terms.
| 2 = They'll fight on my terms.|4=Chrono_upgrade_power2_08.mp3
}}
}}
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged Kinetic Carbine, she can threaten her enemies at any range while damaging and slowing them with thrown Pulse Grenades and well-placed Time Walls. At just the right moment, Paradox can activate her Paradoxical Swap to change places with her target, dropping them into a dangerous situation amongst her team.
'''Paradox''' is a [[Hero]] in ''[[Deadlock]]''. She wields time manipulation with potent disruption and slowing abilities. With a charged '''[[Paradox#Kinetic Carbine|Kinetic Carbine]]''', she can threaten her enemies at any range while damaging and slowing them with thrown '''[[Paradox#Pulse Grenade|Pulse Grenade]]s''' and well-placed '''[[Paradox#Time Wall|Time Wall]]s'''. At just the right moment, Paradox can activate her '''[[Paradox#Paradoxical Swap|Paradoxical Swap]]''' to change places with her target, dropping them into a dangerous situation amongst her team.


Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments.
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* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them.
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking.
| interactions =
{{AbilityInteraction | interaction = Unstoppable | state = partial | text =
* The slow is suppressed.
* The stacking damage debuff is '''not''' suppressed or protected against by Unstoppable.
}}
}}
}}


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* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.
| interactions =
{{AbilityInteraction | interaction = Reactive Barrier | text =
Triggers only after T2 upgrade that introduces Silence to the ability
}}
{{AbilityInteraction | interaction = Indomitable | text =
Triggers only after T2 upgrade that introduces Silence to the ability
}}
}}
}}


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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Carbine's damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}).
* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]].
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps.
** Heavy melee distance is increased.
** Dash distance seems to be unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine is affected by [[Disarm]].
* Carbine is affected by [[Disarm]].
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens.
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
* The Time-Stop for the target and the full charge hold duration get extended.
* The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does '''not''' get extended.
}}
{{AbilityInteraction | interaction = plated armor | state = disabled | text =
Neither "Deflection" nor "On-Hit Prevention" on Plated Armor protect against Kinetic Carbine.
}}
{{IconBox
| iconfile = Kinetic Carbine.png
| title = On-shot Interactions
| type = info
| link = Paradox#Kinetic_Carbine_Item_Interactions
| text =
Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Item_Interactions|Kinetic Carbine Item Interactions]].
}}
}}
}}


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* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* Paradoxical Swap does not interrupt channeled casts like {{HeroIcon|Dynamo}}'s {{AbilityIcon|Singularity}}.
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
* The position swap lasts ~1.25s. Neither Paradox nor her target(s) are able to perform any actions during this time.
* Once connected, the swap cannot be interrupted and can go through walls.
* Once connected, the swap cannot be interrupted, ignores any walls, and will swap targets regardless of distance.
* The swap positions are based on when the ability connects. (For example, if {{HeroIcon|Sinclair}} copies swap with {{AbilityIcon|Audience Participation}} and teleports with {{AbilityIcon|Spectral Assistant}} before the swap connects, the target will swap to Sinclair's post-teleport position.)
* Both Paradox and her target(s) are vulnerable to damage during the swap.
* Both Paradox and her target(s) are vulnerable to damage during the swap.
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins.
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target.
* Paradoxical Swap will trigger {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target will move.
| interactions =
** The projectile continues even if it gets cleansed and will still swap when it hits another enemy along its path.
{{AbilityInteraction | interaction = Indomitable | text =
** On T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path.
*** The original target of Paradoxical Swap doesn't move.
 
*** Any other nearby targets affected by the swap area of effect will be swapped.
 
*** Paradox will move to the original target's position.
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens:
* The original target of Paradoxical Swap doesn't move.
* Any other nearby targets affected by the swap area of effect will be swapped.
* Paradox will move to the original target's position.
}}
}}
}}


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** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. Crippling Headshot's Spirit Resist reductione applies after the damage.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. Crippling Headshot's Spirit Resist reduction applies after the damage.
** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
* Items that do '''not''' apply their effects with Kinetic Carbine:
* Items that do '''not''' apply their effects with Kinetic Carbine:
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** {{ItemIcon|Lucky Shot}}'s extra damage.
** {{ItemIcon|Lucky Shot}}'s extra damage.
** {{ItemIcon|Ricochet}}'s ricochet.
** {{ItemIcon|Ricochet}}'s ricochet.
** {{ItemIcon|Silencer}}'s spirit damage reduction.
** {{ItemIcon|Siphon Bullets}}' health steal.
** {{ItemIcon|Siphon Bullets}}' health steal.
** Buildup items like {{ItemIcon|Toxic Bullets}}.
** Buildup items like {{ItemIcon|Toxic Bullets}}.
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Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.  
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.  


=== Other interactions ===
=== Move Speed buff interactions ===
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player:
 
* {{ItemIcon|Majestic Leap}} performs the leap quicker.
Kinetic Carbine's move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]].
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.


Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth:
== Street Brawl ==
* {{ItemIcon|Shadow Weave}}
 
* {{ItemIcon|Veil Walker}}
=== Ability Changes ===
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
In addition to [[Street Brawl#Heroes|global changes]], Paradox receives the following modifications to her abilities:
 
==== {{AbilityIcon|Pulse Grenade|no-link=true}} ====
* Radius {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|Radius}}, from {{DataProp|Pulse Grenade|Radius}}m to {{DataProp|Pulse Grenade|Radius|streetbrawl}}m.
* Radius per pulse {{#invoke:StreetBrawlAbilities|change|Pulse Grenade|RadiusIncreasePerPulse}}, from {{DataProp|Pulse Grenade|RadiusIncreasePerPulse}}m to {{DataProp|Pulse Grenade|RadiusIncreasePerPulse|streetbrawl}}m.
 
=== Item Draft ===
{{HeroStreetBrawlItems|Paradox}}


== Backstory ==
== Backstory ==
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== Update history ==
== Update history ==
{{Update history}}
{{Update history}}
== 3D model ==
{{3D_Model|Paradox}}
===Weapon===
{{3D Model|Paradox Weapon|size=240px}}


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:Paradox card.png|Paradox portrait
File:Paradox card.png|Paradox portrait
File:Paradox Gloat.png|Gloat portrait for Paradox
File:Paradox Critical.png|Critical health portrait for Paradox
File:Paradox MM.png|Paradox icon
File:Paradox MM.png|Paradox icon
File:Paradox Render.png|Paradox in-game render
File:Paradox Render.png|Paradox in-game render
File:Paradox select background.png|Paradox select background
File:Paradox select background.png|Paradox select background
File:Paradox Reference Sheet.png|Paradox reference sheet
File:Paradox Reference Sheet.png|Paradox reference sheet
File:Paradox name.svg|Paradox name typography
File:Paradox Weapon.png|Paradox weapon - ''Trade Secret''
File:Paradox Weapon.png|Paradox weapon - Trade Secret
</gallery>
 
=== Typography ===
<gallery>
File:Paradox name.svg|Paradox's name typography ([https://www.myfonts.com/pt/collections/mbf-predatory-font-moonbandit MBF Predatory] font)
File:Paradox brazilian.svg|Paradox's Brazilian Portuguese typography
File:Paradox polish.svg|Paradox's typography for Polish and Turkish
File:Paradox russian.svg|Paradox's typography for Russian and Ukrainian
File:Paradox schinese.svg|Paradox's Simplified Chinese typography
File:Paradox spanish.svg|Paradox's typography for Spanish and Spanish-Latin America
</gallery>
 
=== Concept art ===
<gallery>
File:Paradox concept art.png|Paradox concept art
</gallery>
 
=== Removed/Unused content ===
<gallery>
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]
File:Paradox winter.png|Paradox 2024 [[Seasonal events#Winter|Winter skin]]
File:Paradox concept art.png|Paradox concept art
</gallery>
File:Chrono card.png|Chrono portrait ([[Neon Prime]])
 
File:Paradox Gloat.png|Gloat portrait for Paradox.
=== [[Neon Prime]] ===
File:Paradox Critical.png|Critical health portrait for Paradox.
<gallery>
File:Chrono card.png|Chrono portrait  
</gallery>
</gallery>


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* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
* Paradox is voiced by Elle Newlands, who also voiced [https://apexlegends.wiki.gg/wiki/Horizon Horizon] in ''Apex Legends''. Both characters are Scottish and use technology of spacetime manipulation.
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
* Paradox wears a [[wikipedia:Blue_rose|blue rose]] in her lapel, which do not exist in nature, and are only possible through genetic modification. In art, blue roses are a symbol for mystery and the unattainable.
** This may also be a reference to the [https://twinpeaks.fandom.com/wiki/Blue_Rose Blue Rose Task Force] in the television series ''[[wikipedia:Twin_Peaks|Twin Peaks]]'', which is tasked with solving impossible crimes, as well as a notable scene in the movie ''[[wikipedia:Twin Peaks: Fire Walk With Me|Twin Peaks: Fire Walk With Me]]'' in which a character wears a blue rose on her lapel.
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].
* "Scheming in the Hideout" is displayed as one's status in the in-game Friends List when playing as Paradox in the [[Hideout]].


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== Navigation ==
== Navigation ==
{{Hero Navbox}}
{{Hero Navbox}}
[[Category:Heroes]]