Paradox: Difference between revisions

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add Hollow Point interaction to Carbine, fixes (it's vergir)
(it's vergir) Add some juicy Carbine movement notes
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| notes      =
| notes      =
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge.
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge.
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus.
* Carbine is immune to [[Bullet Evasion]].
* Carbine is immune to [[Bullet Evasion]].
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
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** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
** Move speed bonus works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of usual [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps
** Dash distance seems to be unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
** Several items get affected by quicker animations:
*** {{ItemIcon|Majestic Leap}} performs the leap quicker.
*** {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
*** {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.
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