Paradox: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Gammaton32 (talk | contribs) →Abilities: readded carbine note since it's not obvious that the scaling is based on a burst shot instead of bullet damage |
Gammaton32 (talk | contribs) |
||
| Line 22: | Line 22: | ||
| notes = | | notes = | ||
* Deals 50% damage to objectives. | * Deals 50% damage to objectives. | ||
* Time slow means Movement Slow. Dashes are not affected. | * Time slow means [[Movement Slow]]. Dashes are not affected. | ||
* Since grenade range is increased by each pulse, increasing its [[Ability Duration|duration]] with items such as {{ItemIcon|Duration Extender}} also increases its maximum range. | |||
}} | }} | ||