Paradox: Difference between revisions

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Vergir (talk | contribs)
m add carbine crarge time note (can't believe we didn't have this already). Reword a bit other notes
add carbine+veil walker interaction note
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* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Casting Kinetic Carbine does not break stealth (e.g. from {{ItemIcon|Veil Walker}}).
* Carbine has inconsistent interactions with items that affect shooting:
* Carbine has inconsistent interactions with items that affect shooting:
** Items that apply their effects with Kinetic Carbine:
** Items that apply their effects with Kinetic Carbine: