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Gammaton32 (talk | contribs) |
m Add (and remove) some Grenade notes. Add carbine note. Use DataProp in a Time Wall note. |
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* Deals 50% damage to objectives. | * Deals 50% damage to objectives. | ||
* Time slow means [[Movement Slow]]. Dashes are not affected. | * "Time slow" here means [[Movement Slow]]. Dashes are not affected. | ||
* | * The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them. | ||
* There is no | * There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking. | ||
}} | }} | ||
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| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* The move slow for enemies passing through lasts | * The move slow for enemies passing through lasts {{DataProp|Time Wall|AuraEffectDuration}}s. | ||
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | * Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | ||
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | ||
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* Carbine shot is immune to [[Bullet Evasion]]. | * Carbine shot is immune to [[Bullet Evasion]]. | ||
* Carbine is affected by [[Disarm]]. | * Carbine is affected by [[Disarm]]. | ||
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens. | |||
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | * Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | ||
}} | }} | ||