Paradox: Difference between revisions

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Vergir (talk | contribs)
m update link to interactions section
Vergir (talk | contribs)
delete movement notes now that they live on the movement page
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* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.
* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]].
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps.
** Heavy melee distance is increased.
** Dash distance seems to be unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine shot is immune to [[Bullet Evasion]].
* Carbine is affected by [[Disarm]].
* Carbine is affected by [[Disarm]].
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens.
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place.
| interactions =
| interactions =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
{{AbilityInteraction | interaction = Ability Duration | state = partial | text =
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Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.  
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.  


=== Other interactions ===
=== Move Speed buff interactions ===
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player:
 
* {{ItemIcon|Majestic Leap}} performs the leap quicker.
Kinetic Carbine's move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]].
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.


== Backstory ==
== Backstory ==