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m update link to interactions section |
delete movement notes now that they live on the movement page |
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* Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot. | * Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | ||
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has | * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has notable consequences and allows advanced movement techniques, described on [[Paradox/Movement#Kinetic_Carbine|Movement Page]]. | ||
* Carbine shot is immune to [[Bullet Evasion]]. | * Carbine shot is immune to [[Bullet Evasion]]. | ||
* Carbine is affected by [[Disarm]]. | * Carbine is affected by [[Disarm]]. | ||
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still | * Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still takes place. | ||
| interactions = | | interactions = | ||
{{AbilityInteraction | interaction = Ability Duration | state = partial | text = | {{AbilityInteraction | interaction = Ability Duration | state = partial | text = | ||
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Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. | Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. | ||
=== | === Move Speed buff interactions === | ||
Kinetic Carbine | |||
Kinetic Carbine's move speed buff interactions are described on the [[Paradox#Kinetic_Carbine_Item_Interactions|Movement Page]]. | |||
== Backstory == | == Backstory == | ||