Paradox: Difference between revisions

Abbegg (talk | contribs)
Fixing Update history
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| - Fixed {{AbilityIcon|Paradoxical Swap|Size=20}} Still going through even if Paradox dies during it.
| - Fixed {{AbilityIcon|Paradoxical Swap|Size=20}} Still going through even if Paradox dies during it.
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|Update: August 15, 2024
|[[Update: August 15, 2024]]
| - Base ammo Reduced: 45 → <u>40</u>.
| - Base ammo Reduced: 45 → <u>40</u>.
- {{AbilityIcon|Kinetic Carbine|Size=20}} Projectile size Reduced by <u>10%</u>.
- {{AbilityIcon|Kinetic Carbine|Size=20}} Projectile size Reduced by <u>10%</u>.
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- {{AbilityIcon|Paradoxical Swap|Size=20}} Projectile size Reduced by <u>10%</u>.
- {{AbilityIcon|Paradoxical Swap|Size=20}} Projectile size Reduced by <u>10%</u>.
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|Update: August 1, 2024
|[[Update: August 1, 2024]]
| - Fixed {{AbilityIcon|Paradoxical Swap|Size=20}} Sometimes putting players behind walls.
| - Fixed {{AbilityIcon|Paradoxical Swap|Size=20}} Sometimes putting players behind walls.
- {{AbilityIcon|Kinetic Carbine|Size=20}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
- {{AbilityIcon|Kinetic Carbine|Size=20}} Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off.
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- Ammo count Reduced: 54 → <u>45</u>.
- Ammo count Reduced: 54 → <u>45</u>.
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|Update: July 18, 2024
|[[Update: July 18, 2024]]
| - {{AbilityIcon|Time Wall|Size=20}} Projectile stop duration Reduced: 1.25s → <u>1s</u>.
| - {{AbilityIcon|Time Wall|Size=20}} Projectile stop duration Reduced: 1.25s → <u>1s</u>.
- {{AbilityIcon|Pulse Grenade|Size=20}} Amp duration Increased: 6s → <u>8s</u>.
- {{AbilityIcon|Pulse Grenade|Size=20}} Amp duration Increased: 6s → <u>8s</u>.
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- {{AbilityIcon|Paradoxical Swap|Size=20}} Projectile size Reduced by <u>10%</u>.
- {{AbilityIcon|Paradoxical Swap|Size=20}} Projectile size Reduced by <u>10%</u>.
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|Update: July 11, 2024
|[[Update: July 11, 2024]]
| - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Kudzu Bomb|Size=20|Ivy}}, Paradox's {{AbilityIcon|Pulse Grenade|Size=20}}, Warden's {{AbilityIcon|Alchemical Flask|Size=20|Warden}}, Vindicta's {{AbilityIcon|Stake|Size=20|Vindicta}} and [[Alchemical Fire]] (''T3 Weapon item'').
| - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Kudzu Bomb|Size=20|Ivy}}, Paradox's {{AbilityIcon|Pulse Grenade|Size=20}}, Warden's {{AbilityIcon|Alchemical Flask|Size=20|Warden}}, Vindicta's {{AbilityIcon|Stake|Size=20|Vindicta}} and [[Alchemical Fire]] (''T3 Weapon item'').


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- Fixed {{AbilityIcon|Pulse Grenade|Size=20}} Not going where you had targeted if you moved quickly during the cast.
- Fixed {{AbilityIcon|Pulse Grenade|Size=20}} Not going where you had targeted if you moved quickly during the cast.
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|Update: June 27, 2024
|[[Update: June 27, 2024]]
| - Base movement speed Reduced: 7 → <u>6.5</u>.
| - Base movement speed Reduced: 7 → <u>6.5</u>.
- {{AbilityIcon|Kinetic Carbine|Size=20}} Impact radius Reduced by <u>15%</u>.
- {{AbilityIcon|Kinetic Carbine|Size=20}} Impact radius Reduced by <u>15%</u>.
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- {{AbilityIcon|Paradoxical Swap|Size=20}} Range Reduced: 35m → <u>30m</u>.
- {{AbilityIcon|Paradoxical Swap|Size=20}} Range Reduced: 35m → <u>30m</u>.
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|Update: June 20, 2024
|[[Update: June 20, 2024]]
| - {{AbilityIcon|Kinetic Carbine|Size=20}} Cooldown Increased:22s → <u>24s</u>.
| - {{AbilityIcon|Kinetic Carbine|Size=20}} Cooldown Increased:22s → <u>24s</u>.
- {{AbilityIcon|Paradoxical Swap|Size=20}} Cooldown Increased: 35s → <u>45s</u>.
- {{AbilityIcon|Paradoxical Swap|Size=20}} Cooldown Increased: 35s → <u>45s</u>.
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|Update: May 30, 2024
|[[Update: May 30, 2024]]
| - Bullet base damage Reduced: 8 → <u>7.2</u> (''indirectly affects {{AbilityIcon|Kinetic Carbine|Size=20}}'').
| - Bullet base damage Reduced: 8 → <u>7.2</u> (''indirectly affects {{AbilityIcon|Kinetic Carbine|Size=20}}'').
- Bullet growth Reduced: 0.48 → <u>0.42</u> (''indirectly affects {{AbilityIcon|Kinetic Carbine|Size=20}}'').
- Bullet growth Reduced: 0.48 → <u>0.42</u> (''indirectly affects {{AbilityIcon|Kinetic Carbine|Size=20}}'').
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- Fixed {{AbilityIcon|Paradoxical Swap|Size=20}} Being able to grab multiple heroes if they were really close to each other.
- Fixed {{AbilityIcon|Paradoxical Swap|Size=20}} Being able to grab multiple heroes if they were really close to each other.
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|Update: May 23, 2024
|[[Update: May 23, 2024]]
| - Fixed a bug that could cause all of Paradox {{AbilityIcon|Pulse Grenade|Size=20}}'s pulses to go off at once.
| - Fixed a bug that could cause all of Paradox {{AbilityIcon|Pulse Grenade|Size=20}}'s pulses to go off at once.
- Improved visibility of  Paradox's bullet and travel path.
- Improved visibility of  Paradox's bullet and travel path.
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- {{AbilityIcon|Paradoxical Swap|Size=20}} Range Reduced: 45m → <u>40m</u>.
- {{AbilityIcon|Paradoxical Swap|Size=20}} Range Reduced: 45m → <u>40m</u>.
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|Update: May 16, 2024
|[[Update: May 16, 2024]]
| - {{AbilityIcon|Kinetic Carbine|Size=20}} T3 Reduced: +75% → <u>+50%</u>.
| - {{AbilityIcon|Kinetic Carbine|Size=20}} T3 Reduced: +75% → <u>+50%</u>.
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|Update: May 10, 2024
|[[Update: May 10, 2024]]
| - {{AbilityIcon|Time Wall|Size=20}} Bullet freeze duration no longer Increases with spirit or suration extender.
| - {{AbilityIcon|Time Wall|Size=20}} Bullet freeze duration no longer Increases with spirit or suration extender.
- {{AbilityIcon|Time Wall|Size=20}} Bullet freeze base duration Reduced: 1.5 → <u>1.25</u>.
- {{AbilityIcon|Time Wall|Size=20}} Bullet freeze base duration Reduced: 1.5 → <u>1.25</u>.