Paradox: Difference between revisionsGive feedback
add Hollow Point interaction to Carbine, fixes (it's vergir) |
(it's vergir) Add some juicy Carbine movement notes |
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| notes = | | notes = | ||
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | * Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | ||
* Carbine is immune to [[Bullet Evasion]]. | * Carbine is immune to [[Bullet Evasion]]. | ||
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | * Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | ||
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** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit. | ** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit. | ||
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus. | ** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | |||
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | |||
** Move speed bonus works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of usual [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. | |||
** Jump height also gets boost, both for ground and air jumps | |||
** Dash distance seems to be unaffected. | |||
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | |||
** Several items get affected by quicker animations: | |||
*** {{ItemIcon|Majestic Leap}} performs the leap quicker. | |||
*** {{ItemIcon|Magic Carpet}} gets increase to its flying speed. | |||
*** {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed. | |||
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