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{{Ability card | {{Ability card | ||
| name = Pulse Grenade | | name = Pulse Grenade | ||
| description = Throw a grenade that begins pulsing when it lands. Each pulse applies '''damage, movement slow, and stacking damage amplification''' for Paradox against the victim. | | description = Throw a grenade that begins pulsing when it lands. Each pulse applies '''damage, movement slow, and stacking damage amplification''' for Paradox against the victim. | ||
| cooldown = | | cooldown = 28s | ||
| range = 7m | | range = 7m | ||
| effect1 = '''Pulse Damage:''' 45 {{ss|0.5}} | | effect1 = '''Pulse Damage:''' 45 {{ss|0.5}} | ||
| effect2 = '''Pulses:''' 4 | | effect2 = '''Pulses:''' 4 | ||
| effect3 = '''Damage Amp per stack:''' 5% | | effect3 = '''Damage Amp per stack:''' 5% | ||
| effect4 = '''Pulse Interval:''' 0. | | effect4 = '''Pulse Interval:''' 0.8s | ||
| effect5 = '''Amp Duration:''' 8s | | effect5 = '''Amp Duration:''' 8s | ||
| effect6 = '''Movement Slow:''' 30% | | effect6 = '''Movement Slow:''' 30% | ||
| effect7 = '''Slow Duration:''' 2s | | effect7 = '''Slow Duration:''' 2s | ||
| upgrade1 = '''+1''' Pulses | | upgrade1 = '''+1''' Pulses | ||
| upgrade2 = '''- | | upgrade2 = '''-7.5s''' Cooldown | ||
| upgrade3 = '''+45''' Pulse Damage | | upgrade3 = '''+45''' Pulse Damage | ||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| name = Time Wall | | name = Time Wall | ||
| description = Create a time warping wall that '''stops time''' for all '''enemy projectiles and bullets''' that touch it. Enemies that touch the wall will take '''damage as a percentage of their max health''' and be briefly slowed. | | description = Create a time warping wall that '''stops time''' for all '''enemy projectiles and bullets''' that touch it. Enemies that touch the wall will take '''damage as a percentage of their max health''' and be briefly slowed. | ||
| cooldown = | | cooldown = 37s | ||
| duration = 7s | | duration = 7s | ||
| effect1 = '''Charges:''' 1 | | effect1 = '''Charges:''' 1 | ||
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| upgrade1 = '''+2m Width, +1m Height''' | | upgrade1 = '''+2m Width, +1m Height''' | ||
| upgrade2 = '''+1''' Charges | | upgrade2 = '''+1''' Charges | ||
| upgrade3 = Enemies that touch Time Wall will be '''Silenced''' for 3s | | upgrade3 = Enemies that touch Time Wall will be '''Silenced''' for '''3s''' | ||
}} | }} | ||
|-|(3) Kinetic Carbine= | |-|(3) Kinetic Carbine= | ||
{{Ability card | {{Ability card | ||
| name = Kinetic Carbine | | name = Kinetic Carbine | ||
| description = Start charging your weapon and gain '''increased movement speed''' once it's fully charged. Your next shot will release energy, dealing '''spirit damage''' and applying a '''time stop''' to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available. | | description = Start charging your weapon and gain '''increased movement speed''' once it's fully charged. Your next shot will release energy, dealing '''spirit damage''' and applying a '''time stop''' to the enemy hit. The damage dealt is an amplification of your current weapon damage. You can slow time of yourself by pressing [Alt Fire] while an empowered shot is available. | ||
| cooldown = | | cooldown = 30s | ||
| effect1 = '''Max Damage Amp:''' +85% | | effect1 = '''Max Damage Amp:''' +85% | ||
| effect2 = '''Max Stop Duration:''' 0.5s | | effect2 = '''Max Stop Duration:''' 0.5s | ||
| effect3 = '''Bonus Speed:''' 25% {{ss|0.1}} | | effect3 = '''Bonus Speed:''' 25% {{ss|0.1}} | ||
| effect4 = '''Bullet Damage:''' 5 | | effect4 = '''Bullet Damage:''' 5 | ||
| effect5 = ''' | | effect5 = '''Min Damage Amp:''' +25% | ||
| effect6 = ''' | | effect6 = '''Full Charge Time:''' 2.5s | ||
| effect7 = '''Min | | effect7 = '''Min Stop Duration:''' 0.25s | ||
| effect8 = ''' | | effect8 = '''Speed Duration:''' 3.5s | ||
| upgrade1 = '''+0.5s''' Max Stop Duration | | upgrade1 = '''+0.5s''' Max Stop Duration | ||
| upgrade2 = -10s Cooldown and +2s Speed Boost Duration | | upgrade2 = '''-10s''' Cooldown and '''+2s''' Speed Boost Duration | ||
| upgrade3 = '''+50%''' Max Damage Amp | | upgrade3 = '''+50%''' Max Damage Amp | ||
}} | }} | ||
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{{Ability card | {{Ability card | ||
| name = Paradoxical Swap | | name = Paradoxical Swap | ||
| description = Fire a projectile that '''swaps your position with the target enemy hero.''' While the effect occurs, you gain '''spirit lifesteal''' and the enemy '''takes damage over time'''. | | description = Fire a projectile that '''swaps your position with the target enemy hero.''' While the effect occurs, you gain '''spirit lifesteal''' and the enemy '''takes damage over time'''. | ||
| cooldown = | | cooldown = 48s | ||
| range = 30m | | range = 30m | ||
| effect1 = '''Swap Damage:''' | | effect1 = '''Swap Damage:''' 125 {{ss|0.7}} | ||
| effect2 = '''Spell Lifesteal:''' 100% | | effect2 = '''Spell Lifesteal:''' 100% | ||
| upgrade1 = '''+15m''' Cast Range | | upgrade1 = '''+15m''' Cast Range | ||
| upgrade2 = '''+100''' Swap Damage | | upgrade2 = '''+100''' Swap Damage | ||
| upgrade3 = '''- | | upgrade3 = '''-14s''' Cooldown | ||
}} | }} | ||
</tabber> | </tabber> | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | ||
|- | |- | ||
|Update | |Update: August 01, 2024 | ||
| - Fixed {{AbilityIcon|Ability=Paradox|Size=20}} '''Paradox Swap''' Sometimes putting players behind walls. | | - Fixed {{AbilityIcon|Ability=Paradox|Size=20}} '''Paradox Swap''' Sometimes putting players behind walls. | ||
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Time Slowed targets that were moving before the time slow will now resume their momentum when time slow wears off. | ||
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- Ammo count Reduced: 54 → <u>45</u>. | - Ammo count Reduced: 54 → <u>45</u>. | ||
|- | |- | ||
|Update | |Update: July 18, 2024 | ||
| - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Projectile stop duration Reduced: 1.25s → <u>1s</u>. | | - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Projectile stop duration Reduced: 1.25s → <u>1s</u>. | ||
- {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''' Amp duration Increased: 6s → <u>8s</u>. | - {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''' Amp duration Increased: 6s → <u>8s</u>. | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Projectile size Reduced by <u>10%</u>. | ||
|- | |- | ||
|Update | |Update: July 11, 2024 | ||
| - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20|Hero=Vindicta}} '''[[Vindicta|Stake]]''' and [[Alchemical Fire]] (''T3 Weapon item''). | | - Fixed the following abilities changing their launch direction if the player snapped their camera quickly during the cast time: Ivy's {{AbilityIcon|Ability=Kudzu Bomb|Size=20|Hero=Ivy}} '''[[Ivy|Kudzu Bomb]]''', Paradox's {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade''', Warden's {{AbilityIcon|Ability=Alchemical Flask|Size=20|Hero=Warden}} '''[[Warden|Alchemical Flask]]''', Vindicta's {{AbilityIcon|Ability=Stake|Size=20|Hero=Vindicta}} '''[[Vindicta|Stake]]''' and [[Alchemical Fire]] (''T3 Weapon item''). | ||
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- Fixed {{AbilityIcon|Ability=Pulse|Size=20}} '''Pulse Grenade''' Not going where you had targeted if you moved quickly during the cast. | - Fixed {{AbilityIcon|Ability=Pulse|Size=20}} '''Pulse Grenade''' Not going where you had targeted if you moved quickly during the cast. | ||
|- | |- | ||
|Update | |Update: June 27, 2024 | ||
| - Base movement speed Reduced: 7 → <u>6.5</u>. | | - Base movement speed Reduced: 7 → <u>6.5</u>. | ||
- {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Impact radius Reduced by <u>15%</u>. | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Impact radius Reduced by <u>15%</u>. | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 35m → <u>30m</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 35m → <u>30m</u>. | ||
|- | |- | ||
|Update | |Update: June 20, 2024 | ||
| - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Cooldown Increased:22s → <u>24s</u>. | | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' Cooldown Increased:22s → <u>24s</u>. | ||
- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Cooldown Increased: 35s → <u>45s</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Cooldown Increased: 35s → <u>45s</u>. | ||
|- | |- | ||
|Update | |Update: May 30, 2024 | ||
| - Bullet base damage Reduced: 8 → <u>7.2</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | | - Bullet base damage Reduced: 8 → <u>7.2</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | ||
- Bullet growth Reduced: 0.48 → <u>0.42</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | - Bullet growth Reduced: 0.48 → <u>0.42</u> (indirectly affects {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine'''). | ||
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- Fixed {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Being able to grab multiple heroes if they were really close to each other. | - Fixed {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Being able to grab multiple heroes if they were really close to each other. | ||
|- | |- | ||
|Update | |Update: May 23, 2024 | ||
| - Fixed a bug that could cause all of Paradox {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade's''' pulses to go off at once. | | - Fixed a bug that could cause all of Paradox {{AbilityIcon|Ability=Pulse Grenade|Size=20}} '''Pulse Grenade's''' pulses to go off at once. | ||
- Improved visibility of Paradox's bullet and travel path. | - Improved visibility of Paradox's bullet and travel path. | ||
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- {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 45m → <u>40m</u>. | - {{AbilityIcon|Ability=Paradoxical Swap|Size=20}} '''Paradoxical Swap''' Range Reduced: 45m → <u>40m</u>. | ||
|- | |- | ||
| | |Update: May 16, 2024 | ||
| - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T3 Reduced: +75% → <u>+50%</u>. | | - {{AbilityIcon|Ability=Kinetic Carbine|Size=20}} '''Kinetic Carbine''' T3 Reduced: +75% → <u>+50%</u>. | ||
|- | |- | ||
|Update | |Update: May 10, 2024 | ||
| - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze duration no longer Increases with spirit or suration extender. | | - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze duration no longer Increases with spirit or suration extender. | ||
- {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze base duration Reduced: 1.5 → <u>1.25</u>. | - {{AbilityIcon|Ability=Time Wall|Size=20}} '''Time Wall''' Bullet freeze base duration Reduced: 1.5 → <u>1.25</u>. | ||