Paradox: Difference between revisions

m [https://dev.miraheze.org/wiki/Jswikibot bot]: replace {{Hero Navbox}} with == Navigation == {{Hero Navbox}}
Vergir (talk | contribs)
Added more notes describing Paradox abilities
Line 17: Line 17:
|ability1_notes =
|ability1_notes =
* Deals 50% damage to objectives.
* Deals 50% damage to objectives.
|ability3_notes =
* Time slow means Movement Slow. Dashes are NOT affected.
|ability2_notes=* The move slow for enemies passing through lasts 2s
* The unlisted speed increase for friendly projectiles is +100%
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.|ability3_notes =
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge.
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge.
* Using {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having [{ItemIcon{{!}}PointBlank}] will make Carbine use it's damage bonus if the shot target is in close range.
* Carbine has inconsistent interactions with items affecting shooting:
** [{ItemIcon{{!}}Restorative Shot}] and [{ItemIcon{{!}}Mystic Shot}] work with Carbine shot like with any other shot.
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** [{ItemIcon{{!}}Express Shot}] gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
** Items that do not apply their effects with Kinetic Carbine
*** [{ItemIcon{{!}}Headshoot Booster}{{!}}] and [{ItemIcon{{!}}Headhunter}]
*** [{ItemIcon{{!}}Spirit Shredder Bullets}] and [{ItemIcon{{!}}Spirit Rend}]
*** [{ItemIcon{{!}}Point Blank}]
*** [{ItemIcon{{!}}Tesla Bullets}] and [{ItemIcon{{!}}Capacitor}]
*** [{ItemIcon{{!}}Armor Piercing Rounds}] pierce
*** [{ItemIcon{{!}}Lucky Shot}]
*** [{ItemIcon{{!}}Ricochet}]
*** [{ItemIcon{{!}}Siphon Bullets}]
*** Buildup items (like [{ItemIcon{{!}}Toxic Bullets}])
|ability4_notes =
|ability4_notes =
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target.
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target.