Paradox: Difference between revisionsGive feedback
m another ninja fix for paradox notes on carbine |
Gammaton32 (talk | contribs) →Abilities: carbine |
||
| Line 18: | Line 18: | ||
* Deals 50% damage to objectives. | * Deals 50% damage to objectives. | ||
* Time slow means Movement Slow. Dashes are not affected. | * Time slow means Movement Slow. Dashes are not affected. | ||
|ability2_notes=* The move slow for enemies passing through lasts 2s. | |ability2_notes= | ||
* The move slow for enemies passing through lasts 2s. | |||
* The unlisted speed increase for friendly projectiles is +100%. | * The unlisted speed increase for friendly projectiles is +100%. | ||
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage.|ability3_notes = | * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | ||
|ability3_notes = | |||
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | * Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | ||
* After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus. | * After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus. | ||
* Carbine is immune to [[bullet evasion]]. | |||
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | * Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | ||
* Carbine has inconsistent interactions with items that affect shooting: | * Carbine has inconsistent interactions with items that affect shooting: | ||