Paradox: Difference between revisionsGive feedback
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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM) |
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Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments. | Paradox is both the name of this Hero and the name of their Thieves' Guild, specializing in stealing the untouchable and breaking into ultra-secure facilities. Their motives are unclear, except for a certain level of delight that its members seem to take in snubbing the world's biggest corporations and governments. | ||
== Weapon == | |||
{{WeaponCard|key=hero_chrono}} | |||
== Abilities == | == Abilities == | ||
{{ | === Pulse Grenade === | ||
| | |||
| | {{AbilitySection | ||
| hero_name = Paradox | |||
| ability_num = 1 | |||
| notes = | |||
* Deals 50% damage to objectives. | * Deals 50% damage to objectives. | ||
* Time slow means Movement Slow. Dashes are not affected. | * Time slow means Movement Slow. Dashes are not affected. | ||
| | }} | ||
=== Time Wall === | |||
{{AbilitySection | |||
| hero_name = Paradox | |||
| ability_num = 2 | |||
| notes = | |||
* The move slow for enemies passing through lasts 2s. | * The move slow for enemies passing through lasts 2s. | ||
* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | * Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | ||
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | ||
| | }} | ||
=== Kinetic Carbine === | |||
{{AbilitySection | |||
| hero_name = Paradox | |||
| ability_num = 3 | |||
| notes = | |||
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | * Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | ||
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** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit. | ** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit. | ||
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus. | ** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus. | ||
| | }} | ||
=== Paradoxical Swap === | |||
{{AbilitySection | |||
| hero_name = Paradox | |||
| ability_num = 4 | |||
| notes = | |||
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target. | * On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target. | ||
}} | }} | ||
== Background == | == Background == | ||