Paradox: Difference between revisionsGive feedback
m Paradox Swap notes added/clarified |
m add carbine crarge time note (can't believe we didn't have this already). Reword a bit other notes |
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | |||
* Carbine is immune to [[Bullet Evasion]]. | * Carbine is immune to [[Bullet Evasion]]. | ||
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{ | * Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage). | ||
* Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}. | * Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}. | ||
* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{ | * Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | ||
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | * Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | ||
* Carbine has inconsistent interactions with items that affect shooting: | * Carbine has inconsistent interactions with items that affect shooting: | ||
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* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | ||
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | ||
** Move speed bonus works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of | ** Move speed bonus works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. | ||
** Jump height also gets boost, both for ground and air jumps | ** Jump height also gets boost, both for ground and air jumps | ||
** Dash distance seems to be unaffected. | ** Dash distance seems to be unaffected. | ||