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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | * The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | ||
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | * Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | ||
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}). | * Carbine's damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage = {{#expr:{{DataProp|Paradox|Weapon.BulletsPerBurst}}*{{DataProp|Paradox|Weapon.BulletDamage}}}}). | ||
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it. | * Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | ||