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** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | ** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | ||
* Carbine shot is immune to [[Bullet Evasion]]. | * Carbine shot is immune to [[Bullet Evasion]]. | ||
* Carbine is affected by [[Disarm]]. | |||
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | * Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | ||
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