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Cleodoesart1 (talk | contribs) m →Gallery: Added typography for non-English languages to gallery |
Add Interactions, update some notes |
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* The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them. | * The grenade starts pulsing if it hits an enemy mid-flight: heroes, troopers, objectives, or denizens. In that case it doesn't stick to the target but stays in the air where it made contact. It passes through allied units without hitting them. | ||
* There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking. | * There is no stacks limit and no cooldown between stacks. Casting grenade twice with {{ItemIcon|Echo Shard}} allows double stacking. | ||
| interactions = | |||
{{AbilityInteraction | interaction = Unstoppable | state = partial | text = | |||
* The slow is suppressed. | |||
* The stacking damage debuff is '''not''' suppressed or protected against by Unstoppable. | |||
}} | |||
}} | }} | ||
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* Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | * Projectiles from abilities and items are affected. Ally abilities that deal weapon damage get the bonus damage. | ||
* A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | * A projectile cannot be affected by more than one wall. This means that stacking several walls (from T3) does not give extra damage. | ||
| interactions = | |||
{{AbilityInteraction | interaction = Reactive Barrier | text = | |||
Triggers only after T2 upgrade that introduces Silence to the ability | |||
}} | |||
{{AbilityInteraction | interaction = Indomitable | text = | |||
Triggers only after T2 upgrade that introduces Silence to the ability | |||
}} | |||
}} | }} | ||
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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | * The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | ||
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | * Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | ||
* Carbine's damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot | * Carbine's listed damage [[scaling]] is based on [[Weapon Damage]] of a full burst shot. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | ||
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | ||
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* Carbine is affected by [[Disarm]]. | * Carbine is affected by [[Disarm]]. | ||
* Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens. | * Shooting objectives with Carbine displays "Too far" even in close range. This is a visual bug, the damage still happens. | ||
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | | interactions = | ||
{{AbilityInteraction | interaction = Ability Duration | state = partial | text = | |||
* The Time-Stop for the target and the full charge hold duration get extended. | |||
* The {{DataProp|Kinetic Carbine|MaxChargeDuration}}s charging-up duration does '''not''' get extended. | |||
}} | |||
{{IconBox | |||
| iconfile = Kinetic Carbine.png | |||
| title = On-shot Interactions | |||
| type = info | |||
| link = Paradox#Kinetic_Carbine_Interactions | |||
| text = | |||
Carbine has complicated interactions with many shooting/moving items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | |||
}} | |||
}} | }} | ||
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* Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins. | * Swap damage is applied after the swap ends. T1 barrier is activated when the swap begins. | ||
* The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target. | * The T3 upgrade also unlocks an Alternate Cast that lets the player swap a single target. | ||
| interactions = | |||
{{AbilityInteraction | interaction = Indomitable | text = | |||
Paradoxical Swap triggers {{ItemIcon|Indomitable}} and {{ItemIcon|Cloak of Opportunity}}, cleansing the effect, so neither Paradox nor the target move. The projectile continues even if it gets cleansed and will still swap if it hits another enemy along its path. | |||
After T3, if the projectile hits a target that cleanses Paradoxical Swap but another enemy is within the swap area of effect, the following happens: | |||
* The original target of Paradoxical Swap doesn't move. | |||
* Any other nearby targets affected by the swap area of effect will be swapped. | |||
* Paradox will move to the original target's position. | |||
}} | |||
}} | }} | ||
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* {{ItemIcon|Magic Carpet}} gets increase to its flying speed. | * {{ItemIcon|Magic Carpet}} gets increase to its flying speed. | ||
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed. | * {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed. | ||
== Backstory == | == Backstory == | ||