Paradox: Difference between revisions

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| ability_num = 3
| ability_num = 3
| notes      =
| notes      =
* Carbine damage scales with Weapon Damage of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage), with bonus damage scaling from +25% to +125% at max charge.
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage).
* Despite scaling with [[Weapon Damage]], it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}.
** Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}.
* Carbine is immune to [[Bullet Evasion]].
* Carbine is immune to [[Bullet Evasion]].
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.