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Mr. Mindish (talk | contribs) Removed lore |
m add min-time-stop duration note for Carbine. Remove note about wpn scaling since it's in the ability card now. |
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Carbine is immune to [[Bullet Evasion]]. | * Carbine is immune to [[Bullet Evasion]]. | ||
* Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}. | |||
* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MinSlowDuration}}s. | |||
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | * Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | ||
* Carbine has inconsistent interactions with items that affect shooting: | * Carbine has inconsistent interactions with items that affect shooting: | ||
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*** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. | *** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. | ||
*** {{ItemIcon|Hollow Point}}'s bullet resist debuff. | *** {{ItemIcon|Hollow Point}}'s bullet resist debuff. | ||
** Items that do not apply their effects with Kinetic Carbine: | ** Items that do '''not''' apply their effects with Kinetic Carbine: | ||
*** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}. | *** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}. | ||
*** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}. | *** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}. | ||