Paradox: Difference between revisions

Vergir (talk | contribs)
m Paradox Swap notes added/clarified
Vergir (talk | contribs)
m add carbine crarge time note (can't believe we didn't have this already). Reword a bit other notes
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| ability_num = 3
| ability_num = 3
| notes      =
| notes      =
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* Carbine is immune to [[Bullet Evasion]].
* Carbine is immune to [[Bullet Evasion]].
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MaxBonusBulletDamage|Value}} * bullet damage).
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage).
* Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}.
* Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}.
* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{#invoke:Abilities|get_ability_prop|Kinetic Carbine|MinSlowDuration}}s.
* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Carbine has inconsistent interactions with items that affect shooting:
* Carbine has inconsistent interactions with items that affect shooting:
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* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
** Move speed bonus works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of usual [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Move speed bonus works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps
** Jump height also gets boost, both for ground and air jumps
** Dash distance seems to be unaffected.
** Dash distance seems to be unaffected.