Paradox: Difference between revisions

add carbine+veil walker interaction note
Vergir (talk | contribs)
move carbine item interactions into a separate page section.
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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s.
* Carbine is immune to [[Bullet Evasion]].
* Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage).
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage).
* Despite scaling with Weapon Damage, it deals [[Spirit Damage]], and thus can trigger spirit items like {{ItemIcon|Mystic Reverb}}, {{ItemIcon|Tankbuster}} or {{ItemIcon|Spirit Burn}}.
* Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it.
* Like the damage, the duration of Time-Stop for the target also depends on charge time, starting at {{DataProp|Kinetic Carbine|MinSlowDuration}}s.
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged.
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range.
* Casting Kinetic Carbine does not break stealth (e.g. from {{ItemIcon|Veil Walker}}).
* Carbine has inconsistent interactions with items that affect shooting:
** Items that apply their effects with Kinetic Carbine:
*** {{ItemIcon|Restorative Shot}}.
*** {{ItemIcon|Mystic Shot}}.
*** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}.
*** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
** Items that do '''not''' apply their effects with Kinetic Carbine:
*** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.
*** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.
*** {{ItemIcon|Point Blank}} slow.
*** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.
*** {{ItemIcon|Armor Piercing Rounds}}' pierce.
*** {{ItemIcon|Lucky Shot}}'s extra damage.
*** {{ItemIcon|Ricochet}}.
*** {{ItemIcon|Siphon Bullets}}.
*** Buildup items like {{ItemIcon|Toxic Bullets}}.
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged.
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences:
** Move speed bonus works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]].
** Jump height also gets boost, both for ground and air jumps
** Jump height also gets boost, both for ground and air jumps.
** Dash distance seems to be unaffected.
** Dash distance seems to be unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected.
** Several items get affected by quicker animations:
* Carbine shot is immune to [[Bullet Evasion]].
*** {{ItemIcon|Majestic Leap}} performs the leap quicker.
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]].
*** {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
*** {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.
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*** Paradox will move to the original target's position.
*** Paradox will move to the original target's position.
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== Kinetic Carbine Item Interactions ==
Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions.
=== Weapon/Spirit Items ===
'''Weapon Damage''' items provide their bonus to Carbine.
'''Conditional Weapon Damage''' items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range.
'''Spirit Power''' items do not affect Carbine in anyway since it scales only off weapon damage.
=== Resist Reduction Items ===
'''Bullet resist reduction''' items do '''not''' affect Carbine's damage.
'''Spirit resist reduction''' items affect Carbine's damage.
=== On-shot Items ===
* Items that apply their effects with Kinetic Carbine:
** {{ItemIcon|Restorative Shot}}.
** {{ItemIcon|Mystic Shot}}.
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}.
** {{ItemIcon|Hollow Point}}'s bullet resist debuff.
* Items that do '''not''' apply their effects with Kinetic Carbine:
** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}.
** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}.
** {{ItemIcon|Point Blank}} slow.
** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}.
** {{ItemIcon|Armor Piercing Rounds}}' pierce.
** {{ItemIcon|Lucky Shot}}'s extra damage.
** {{ItemIcon|Ricochet}}'s ricochet.
** {{ItemIcon|Siphon Bullets}}' health steal.
** Buildup items like {{ItemIcon|Toxic Bullets}}.
* {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit.
* {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus.
=== On-spirit-damage items ===
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}.
=== Other interactions ===
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player
* {{ItemIcon|Majestic Leap}} performs the leap quicker.
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed.
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed.
Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth:
* {{ItemIcon|Shadow Weave}}
* {{ItemIcon|Veil Walker}}


== Backstory ==
== Backstory ==