Paradox: Difference between revisionsGive feedback
add carbine+veil walker interaction note |
move carbine item interactions into a separate page section. |
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* The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | * The charge-up happens over {{DataProp|Kinetic Carbine|MaxChargeDuration}}s. | ||
* Carbine | * Like the damage, the duration of Time-Stop for the target also scales with charge time, with minimum being {{DataProp|Kinetic Carbine|MinSlowDuration}}s. | ||
* Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage). | * Carbine's damage scaling is based on [[Weapon Damage]] of a full burst shot ({{DataProp|Paradox|Weapon.BulletsPerBurst}} * bullet damage). | ||
* | * Casting Kinetic Carbine does not break [[Stealth|stealth]]. Shooting Carbine's shot does break it. | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after Carbine is fully charged. | |||
* Despite saying "Move Speed is increased while charging", the bonus is only given after | |||
* Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | * Move Speed bonus is a unique buff that applies a multiplicative modifier to all of Paradox's animations. This has several consequences: | ||
** | ** It works as a flat multiplicative modifier on top of all other move speed buffs and debuffs and is not part of common [[Move Speed#Calculating_Move_Speed|stacking algorithm]]. | ||
** Jump height also gets boost, both for ground and air jumps | ** Jump height also gets boost, both for ground and air jumps. | ||
** Dash distance seems to be unaffected. | ** Dash distance seems to be unaffected. | ||
** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | ** Reload animation gets completed quicker, but it is only a visual/audial indicator and the actual reload time is unaffected. | ||
* | * Carbine shot is immune to [[Bullet Evasion]]. | ||
* Carbine has complicated interactions with many items, see more in [[Paradox#Kinetic_Carbine_Interactions|Kinetic Carbine Interactions]]. | |||
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*** Paradox will move to the original target's position. | *** Paradox will move to the original target's position. | ||
}} | }} | ||
== Kinetic Carbine Item Interactions == | |||
Due to unique nature of the ability (charging a [[Weapon Damage|weapon damage]] into a single shot of [[Spirit Damage|spirit damage]]) {{AbilityIcon|Kinetic Carbine}} has many unique interactions. | |||
=== Weapon/Spirit Items === | |||
'''Weapon Damage''' items provide their bonus to Carbine. | |||
'''Conditional Weapon Damage''' items apply their bonuses to Carbine if the condition is satisfied at the moment of the shot. For example, having {{ItemIcon|Point Blank}} will make Carbine use its damage bonus if the shot target is in close range. | |||
'''Spirit Power''' items do not affect Carbine in anyway since it scales only off weapon damage. | |||
=== Resist Reduction Items === | |||
'''Bullet resist reduction''' items do '''not''' affect Carbine's damage. | |||
'''Spirit resist reduction''' items affect Carbine's damage. | |||
=== On-shot Items === | |||
* Items that apply their effects with Kinetic Carbine: | |||
** {{ItemIcon|Restorative Shot}}. | |||
** {{ItemIcon|Mystic Shot}}. | |||
** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}}. | |||
** {{ItemIcon|Hollow Point}}'s bullet resist debuff. | |||
* Items that do '''not''' apply their effects with Kinetic Carbine: | |||
** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}. | |||
** {{ItemIcon|Spirit Shredder Bullets}} and {{ItemIcon|Spirit Rend}}. | |||
** {{ItemIcon|Point Blank}} slow. | |||
** {{ItemIcon|Tesla Bullets}} and {{ItemIcon|Capacitor}}. | |||
** {{ItemIcon|Armor Piercing Rounds}}' pierce. | |||
** {{ItemIcon|Lucky Shot}}'s extra damage. | |||
** {{ItemIcon|Ricochet}}'s ricochet. | |||
** {{ItemIcon|Siphon Bullets}}' health steal. | |||
** Buildup items like {{ItemIcon|Toxic Bullets}}. | |||
* {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit. | |||
* {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus. | |||
=== On-spirit-damage items === | |||
Any items that trigger on spirit damage work with Carbine. For example, a single shot of carbine can trigger {{ItemIcon|Tankbuster}}, {{ItemIcon|Spirit Burn}} and {{ItemIcon|Mystic Slow}}. | |||
=== Other interactions === | |||
Kinetic Carbine applies a unique multiplicative modifier for its move speed bonus that has several interactions with items that move the player | |||
* {{ItemIcon|Majestic Leap}} performs the leap quicker. | |||
* {{ItemIcon|Magic Carpet}} gets increase to its flying speed. | |||
* {{ItemIcon|Ethereal Shift}} gets increase to its "floating" speed. | |||
Since casting Carbine does not break stealth it creates a unique interaction with items that give Stealth: | |||
* {{ItemIcon|Shadow Weave}} | |||
* {{ItemIcon|Veil Walker}} | |||
== Backstory == | == Backstory == | ||