Paradox: Difference between revisionsGive feedback
m more formatting fixes for abilities block |
m add missing headshot items to notes to Carbine |
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* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|PointBlank}} will make Carbine use it's damage bonus if the shot target is in close range. | * Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|PointBlank}} will make Carbine use it's damage bonus if the shot target is in close range. | ||
* Carbine has inconsistent interactions with items that affect shooting: | * Carbine has inconsistent interactions with items that affect shooting: | ||
** {{ItemIcon|Restorative Shot}} | ** Items that apply their effects with Kinetic Carbine: | ||
** {{ItemIcon| | *** {{ItemIcon|Restorative Shot}}. | ||
*** {{ItemIcon|Mystic Shot}}. | |||
*** {{ItemIcon|Weakening Headshot}} and {{ItemIcon|Crippling Headshot}} | |||
** Items that do not apply their effects with Kinetic Carbine: | ** Items that do not apply their effects with Kinetic Carbine: | ||
*** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}. | *** {{ItemIcon|Headshot Booster}} and {{ItemIcon|Headhunter}}. | ||
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*** {{ItemIcon|Siphon Bullets}}. | *** {{ItemIcon|Siphon Bullets}}. | ||
*** Buildup items like {{ItemIcon|Toxic Bullets}}. | *** Buildup items like {{ItemIcon|Toxic Bullets}}. | ||
** {{ItemIcon|Split Shot}} allows Paradox to fire 5 Carbine shots at once. However, it will only affect the first enemy hit. | |||
** {{ItemIcon|Express Shot}} gives the smaller "Secondary Fire Weapon Damage" bonus to Carbine shot and immediately shoots a regular bullet with the bigger "Weapon Damage" bonus. | |||
|ability4_notes = | |ability4_notes = | ||
* On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target. | * On T3, holding alt cast (middle mouse click) before swapping lets the player swap a single target. | ||