Paradox: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Abilities: carbine |
Gammaton32 (talk | contribs) |
||
| Line 26: | Line 26: | ||
* Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | * Despite saying "Move Speed is increased while charging", the bonus is only given after the Carbine is fully charged. | ||
* After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus. | * After fully charging Kinetic Carbine, Paradox also gets boost to her jump height, both ground and air jump. The exact numbers are unknown, but the jump bonus scales with Spirit Power in similar fashion to Move Speed bonus. | ||
* Carbine is immune to [[ | * Carbine is immune to [[Bullet Evasion]]. | ||
* Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | * Conditional Weapon Damage items apply their bonuses to Carbine. For example, having {{ItemIcon|Point Blank}} will make Carbine use it's damage bonus if the shot target is in close range. | ||
* Carbine has inconsistent interactions with items that affect shooting: | * Carbine has inconsistent interactions with items that affect shooting: | ||